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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 10:00:43 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 10:00:43 +0100
commite7facf23888c38e09128749822c8e7d2b1d7e2fe (patch)
treeb89d956bffd98b3e7bece0399a5090300dc1e19d /src/doc/feature/gameobject.dox
parente2f085c444a8b37af65816e10bf366e6860d25c2 (diff)
parent1bc04b371f2cc8740f2ee039f75101922da671d6 (diff)
Merge branch 'master' into loek/util
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+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_gameobject GameObjects
+\ingroup feature
+\brief GameObject to create a Scene
+
+GameObjects are the fundamental building blocks of a Scene. They represent entities
+in the game world and can have various components attached to them to define their
+behavior and properties. GameObjects can be created and modified within the
+Scene, allowing for a flexible and dynamic game environment.
+
+\see Component
+\see Scene
+
+*/
+}