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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-21 10:00:43 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-21 10:00:43 +0100 |
commit | e7facf23888c38e09128749822c8e7d2b1d7e2fe (patch) | |
tree | b89d956bffd98b3e7bece0399a5090300dc1e19d /src/doc/feature/gameobject.dox | |
parent | e2f085c444a8b37af65816e10bf366e6860d25c2 (diff) | |
parent | 1bc04b371f2cc8740f2ee039f75101922da671d6 (diff) |
Merge branch 'master' into loek/util
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r-- | src/doc/feature/gameobject.dox | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox new file mode 100644 index 0000000..c561874 --- /dev/null +++ b/src/doc/feature/gameobject.dox @@ -0,0 +1,18 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_gameobject GameObjects +\ingroup feature +\brief GameObject to create a Scene + +GameObjects are the fundamental building blocks of a Scene. They represent entities +in the game world and can have various components attached to them to define their +behavior and properties. GameObjects can be created and modified within the +Scene, allowing for a flexible and dynamic game environment. + +\see Component +\see Scene + +*/ +} |