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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-22 15:10:49 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-22 15:10:49 +0100
commitd038f192c7dcb453c9fc19082cd1b642c8f70fc8 (patch)
treebcb539657cd8b35ed742f19e5673c777ab39610c /src/doc/feature/gameobject.dox
parentc3c3476f1d82aa83d8f8dc706488475dc2cf1e55 (diff)
parent4117d1d287f1d87efd0577d56819520e981a7f1c (diff)
merge with `master`
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+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_gameobject GameObjects
+\ingroup feature
+\brief GameObject to create a Scene
+
+GameObjects are the fundamental building blocks of a Scene. They represent entities
+in the game world and can have various components attached to them to define their
+behavior and properties. GameObjects can be created and modified within the
+Scene, allowing for a flexible and dynamic game environment.
+
+\see Component
+\see Scene
+
+*/
+}