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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 10:00:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 10:00:12 +0100
commitaa00be5fae68e4ccb7b592f1193d86f09105723a (patch)
tree47fcc6aad7b18723b926608e5177f677e4493801 /src/doc/feature/gameobject.dox
parent502fb8e8d1dcfe10f55fdef2cdfb71afec806204 (diff)
parent1bc04b371f2cc8740f2ee039f75101922da671d6 (diff)
Merge branch 'master' into loek/scripts
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+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_gameobject GameObjects
+\ingroup feature
+\brief GameObject to create a Scene
+
+GameObjects are the fundamental building blocks of a Scene. They represent entities
+in the game world and can have various components attached to them to define their
+behavior and properties. GameObjects can be created and modified within the
+Scene, allowing for a flexible and dynamic game environment.
+
+\see Component
+\see Scene
+
+*/
+}