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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 08:53:48 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 08:53:48 +0100 |
commit | 8b5fd6188862bf9bdfc06a5419c8525d2dfd5f7f (patch) | |
tree | 0ab0c39fa271edcee676200695b3b8d0b0dafa4c /src/doc/feature/gameobject.dox | |
parent | 915341574d9be4ca86dff2b9981c6686477aad53 (diff) |
Deleted comma
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r-- | src/doc/feature/gameobject.dox | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox index 603c98d..c561874 100644 --- a/src/doc/feature/gameobject.dox +++ b/src/doc/feature/gameobject.dox @@ -8,7 +8,7 @@ namespace crepe { GameObjects are the fundamental building blocks of a Scene. They represent entities in the game world and can have various components attached to them to define their -behavior and properties. GameObjects can be created, and modified within the +behavior and properties. GameObjects can be created and modified within the Scene, allowing for a flexible and dynamic game environment. \see Component |