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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 12:08:08 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 12:08:08 +0100 |
commit | 721262b488bcb67d5f19583c4a523d6ad1b54354 (patch) | |
tree | c7904833a8541fec32b53bd31c1475df2c03da49 /src/doc/feature/gameobject.dox | |
parent | 1623663c6e2e8f33f84b37b9f6bd968c8bc6c92d (diff) | |
parent | 5ae2b3c2f7dc207980c6d475e54fa2c5242c560d (diff) |
Merge branch 'loek/doxygen' into demo
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r-- | src/doc/feature/gameobject.dox | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox index c561874..ac3927c 100644 --- a/src/doc/feature/gameobject.dox +++ b/src/doc/feature/gameobject.dox @@ -2,9 +2,9 @@ namespace crepe { /** -\defgroup feature_gameobject GameObjects +\defgroup feature_gameobject Entity basics \ingroup feature -\brief GameObject to create a Scene +\brief Building game entities using a GameObject GameObjects are the fundamental building blocks of a Scene. They represent entities in the game world and can have various components attached to them to define their |