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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 12:08:08 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 12:08:08 +0100
commit721262b488bcb67d5f19583c4a523d6ad1b54354 (patch)
treec7904833a8541fec32b53bd31c1475df2c03da49 /src/doc/feature/gameobject.dox
parent1623663c6e2e8f33f84b37b9f6bd968c8bc6c92d (diff)
parent5ae2b3c2f7dc207980c6d475e54fa2c5242c560d (diff)
Merge branch 'loek/doxygen' into demo
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r--src/doc/feature/gameobject.dox4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox
index c561874..ac3927c 100644
--- a/src/doc/feature/gameobject.dox
+++ b/src/doc/feature/gameobject.dox
@@ -2,9 +2,9 @@
namespace crepe {
/**
-\defgroup feature_gameobject GameObjects
+\defgroup feature_gameobject Entity basics
\ingroup feature
-\brief GameObject to create a Scene
+\brief Building game entities using a GameObject
GameObjects are the fundamental building blocks of a Scene. They represent entities
in the game world and can have various components attached to them to define their