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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 22:12:31 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 22:12:31 +0100 |
commit | 24e3f0ea7c5ce90af1276dca49644b5e1ac799f6 (patch) | |
tree | 465dd020c1700511a1697267268b3d975caefd48 /src/doc/feature/gameobject.dox | |
parent | 6287d4e9068d8bd27a9e62643f54adb69e84befd (diff) | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) |
merge
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r-- | src/doc/feature/gameobject.dox | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox new file mode 100644 index 0000000..c561874 --- /dev/null +++ b/src/doc/feature/gameobject.dox @@ -0,0 +1,18 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_gameobject GameObjects +\ingroup feature +\brief GameObject to create a Scene + +GameObjects are the fundamental building blocks of a Scene. They represent entities +in the game world and can have various components attached to them to define their +behavior and properties. GameObjects can be created and modified within the +Scene, allowing for a flexible and dynamic game environment. + +\see Component +\see Scene + +*/ +} |