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author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 22:07:17 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 22:07:17 +0100 |
commit | cc8add56f9b8f0a32e7ab35a63454fed81eaacba (patch) | |
tree | e765a71b4a9b8798d99873fdcaf9487bc8f2954e /src/doc/feature/bgm.dox | |
parent | b6609ecd6636e65db76eb11617923222921d52d2 (diff) | |
parent | f06be6004ec8b47e3b4b1ba4fda068b365923683 (diff) |
Merge branch 'loek/doxygen'
Diffstat (limited to 'src/doc/feature/bgm.dox')
-rw-r--r-- | src/doc/feature/bgm.dox | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/doc/feature/bgm.dox b/src/doc/feature/bgm.dox new file mode 100644 index 0000000..968abb8 --- /dev/null +++ b/src/doc/feature/bgm.dox @@ -0,0 +1,22 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_bgm Playing background music +\ingroup feature +\brief Add background music to a scene using the AudioSource component + +This page shows how to implement background music using the AudioSource +effects. + +\see AudioSource + +\par Example + +\note This example assumes you already have a GameObject. If not, read +\"\ref feature_gameobject\" first. + +\todo Merge #60 + +*/ +} |