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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 22:07:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 22:07:17 +0100
commitcc8add56f9b8f0a32e7ab35a63454fed81eaacba (patch)
treee765a71b4a9b8798d99873fdcaf9487bc8f2954e /src/doc/feature/bgm.dox
parentb6609ecd6636e65db76eb11617923222921d52d2 (diff)
parentf06be6004ec8b47e3b4b1ba4fda068b365923683 (diff)
Merge branch 'loek/doxygen'
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+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_bgm Playing background music
+\ingroup feature
+\brief Add background music to a scene using the AudioSource component
+
+This page shows how to implement background music using the AudioSource
+effects.
+
+\see AudioSource
+
+\par Example
+
+\note This example assumes you already have a GameObject. If not, read
+\"\ref feature_gameobject\" first.
+
+\todo Merge #60
+
+*/
+}