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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-18 13:38:54 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-18 13:38:54 +0100
commitd8e6773be7206994716c29e1ee8195b10f094bdf (patch)
tree055b1011f35d495d66225611ca0fdf4db29bd98b /src/crepe
parent36f941aa1cdea5faeec20a0dc793e0538ccd6d15 (diff)
added transform scale and rotation in the drawing text component
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/facade/SDLContext.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 9a122f5..f350250 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,7 +11,6 @@
#include <array>
#include <cmath>
#include <cstddef>
-#include <cstdint>
#include <functional>
#include <memory>
#include <stdexcept>
@@ -221,7 +220,7 @@ void SDLContext::draw_text(const RenderText & data) {
font_texture
= {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};
- vec2 size = text.dimensions * cam_aux_data.render_scale;
+ vec2 size = text.dimensions * cam_aux_data.render_scale * transform.scale;
vec2 screen_pos = (transform.position + text.offset - cam_aux_data.cam_pos
+ (cam_aux_data.zoomed_viewport) / 2)
* cam_aux_data.render_scale
@@ -234,7 +233,7 @@ void SDLContext::draw_text(const RenderText & data) {
.h = size.y,
};
- SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, 0, NULL,
+ SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, transform.rotation, NULL,
SDL_FLIP_NONE);
}