diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 14:06:02 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 14:06:02 +0100 |
commit | c00c83ee9982a7decda341ace95303f131d1b5c0 (patch) | |
tree | 097a81e7d5a7857e22e737a27de5481fd0e6c260 /src/crepe | |
parent | cc2ec343367ebaa3b6a6142532f7a067c3c981a1 (diff) | |
parent | 20d19e3c714d3e8ca3e35c170c07c563ecc719bb (diff) |
Merge branch 'jaro/particle-system-improvement' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/Particle.cpp | 13 | ||||
-rw-r--r-- | src/crepe/Particle.h | 14 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 1 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 7 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 53 | ||||
-rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 89 | ||||
-rw-r--r-- | src/crepe/system/ParticleSystem.h | 22 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 4 |
8 files changed, 99 insertions, 104 deletions
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 485a0d4..b340826 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -2,8 +2,8 @@ using namespace crepe; -void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, - double angle) { +void Particle::reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, + float angle) { // Initialize the particle state this->time_in_life = 0; this->lifespan = lifespan; @@ -15,16 +15,17 @@ void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velo this->force_over_time = {0, 0}; } -void Particle::update() { +void Particle::update(double dt) { // Deactivate particle if it has exceeded its lifespan - if (++time_in_life >= lifespan) { + time_in_life += dt; + if (time_in_life >= lifespan) { this->active = false; return; } // Update velocity based on accumulated force and update position - this->velocity += force_over_time; - this->position += velocity; + this->velocity += force_over_time * dt; + this->position += velocity * dt; } void Particle::stop_movement() { diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index d0397c9..ee0cd66 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -14,8 +14,6 @@ namespace crepe { * can also be reset or stopped. */ class Particle { - // TODO: add friend particleSsytem and rendersystem. Unit test will fail. - public: //! Position of the particle in 2D space. vec2 position; @@ -24,13 +22,13 @@ public: //! Accumulated force affecting the particle over time. vec2 force_over_time; //! Total lifespan of the particle in milliseconds. - uint32_t lifespan; + float lifespan; //! Active state of the particle; true if it is in use, false otherwise. bool active = false; //! The time the particle has been alive, in milliseconds. - uint32_t time_in_life = 0; + float time_in_life = 0; //! The angle at which the particle is oriented or moving. - double angle = 0; + float angle = 0; /** * \brief Resets the particle with new properties. @@ -43,14 +41,16 @@ public: * \param velocity The initial velocity of the particle. * \param angle The angle of the particle's trajectory or orientation. */ - void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle); + void reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, + float angle); /** * \brief Updates the particle's state. * * Advances the particle's position based on its velocity and applies accumulated forces. * Deactivates the particle if its lifespan has expired. + * \param dt The amount of fixed delta time that has passed. */ - void update(); + void update(double dt); /** * \brief Stops the particle's movement. * diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b5e5ff7..7a78019 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -65,6 +65,7 @@ void LoopManager::fixed_update() { this->get_system<InputSystem>().update(); this->event_manager.dispatch_events(); this->get_system<ScriptSystem>().update(); + this->get_system<ParticleSystem>().update(); this->get_system<AISystem>().update(); this->get_system<PhysicsSystem>().update(); this->get_system<CollisionSystem>().update(); diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 90b77a0..4f54bbd 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,11 +1,14 @@ #include "ParticleEmitter.h" +#include "api/Sprite.h" using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data) +ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, + const Data & data) : Component(game_object_id), + sprite(sprite), data(data) { for (size_t i = 0; i < this->data.max_particles; i++) { - this->data.particles.emplace_back(); + this->particles.emplace_back(); } } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index b83fd61..8ac2e72 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,7 +1,11 @@ #pragma once +#include <cmath> #include <vector> +#include "system/ParticleSystem.h" +#include "system/RenderSystem.h" + #include "Component.h" #include "Particle.h" #include "types.h" @@ -26,15 +30,18 @@ public: */ struct Boundary { //! boundary width (midpoint is emitter location) - double width = 0.0; + float width = INFINITY; //! boundary height (midpoint is emitter location) - double height = 0.0; + float height = INFINITY; //! boundary offset from particle emitter location vec2 offset; //! reset on exit or stop velocity and set max postion bool reset_on_exit = false; }; + //! sprite reference of displayed sprite + const Sprite & sprite; + /** * \brief Holds parameters that control particle emission. * @@ -42,32 +49,28 @@ public: * and the sprite used for rendering particles. */ struct Data { - //! position of the emitter - vec2 position; + //! offset of the emitter relative to transform + vec2 offset; //! maximum number of particles - const unsigned int max_particles = 0; - //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) - double emission_rate = 0; + const unsigned int max_particles = 256; + //! rate of particle emission per second + float emission_rate = 50; //! min speed of the particles - double min_speed = 0; + float min_speed = 100; //! min speed of the particles - double max_speed = 0; + float max_speed = 100; //! min angle of particle emission - double min_angle = 0; + float min_angle = 0; //! max angle of particle emission - double max_angle = 0; - //! begin Lifespan of particle (only visual) - double begin_lifespan = 0.0; - //! end Lifespan of particle - double end_lifespan = 0.0; + float max_angle = 0; + //! begin Lifespan of particle in seconds (only visual) + float begin_lifespan = 0.0; + //! end Lifespan of particle in seconds + float end_lifespan = 10.0; //! force over time (physics) vec2 force_over_time; //! particle boundary Boundary boundary; - //! collection of particles - std::vector<Particle> particles; - //! sprite reference - const Sprite & sprite; }; public: @@ -75,11 +78,21 @@ public: * \param game_object_id Identifier for the game object using this emitter. * \param data Configuration data defining particle properties. */ - ParticleEmitter(game_object_id_t game_object_id, const Data & data); + ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, const Data & data); public: //! Configuration data for particle emission settings. Data data; + +private: + //! Only ParticleSystem can move and read particles + friend ParticleSystem; + //! Only RenderSystem can read particles + friend RenderSystem; + //! Saves time left over from last update event. + float spawn_accumulator = 0; + //! collection of particles + std::vector<Particle> particles; }; } // namespace crepe diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index b14c52f..35a1d41 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -1,3 +1,4 @@ +#include <chrono> #include <cmath> #include <cstdlib> #include <ctime> @@ -5,6 +6,7 @@ #include "../api/ParticleEmitter.h" #include "../api/Transform.h" #include "../manager/ComponentManager.h" +#include "../manager/LoopTimerManager.h" #include "ParticleSystem.h" @@ -12,7 +14,11 @@ using namespace crepe; void ParticleSystem::update() { // Get all emitters - ComponentManager & mgr = this->mediator.component_manager; + const Mediator & mediator = this->mediator; + LoopTimerManager & loop_timer = mediator.loop_timer; + ComponentManager & mgr = mediator.component_manager; + float dt = loop_timer.get_scaled_fixed_delta_time().count(); + RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>(); for (ParticleEmitter & emitter : emitters) { @@ -21,38 +27,39 @@ void ParticleSystem::update() { = mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get(); // Emit particles based on emission_rate - int updates = calculate_update(this->update_count, emitter.data.emission_rate); - for (size_t i = 0; i < updates; i++) { - emit_particle(emitter, transform); + emitter.spawn_accumulator += emitter.data.emission_rate * dt; + while (emitter.spawn_accumulator >= 1.0) { + this->emit_particle(emitter, transform); + emitter.spawn_accumulator -= 1.0; } // Update all particles - for (Particle & particle : emitter.data.particles) { + for (Particle & particle : emitter.particles) { if (particle.active) { - particle.update(); + particle.update(dt); } } // Check if within boundary - check_bounds(emitter, transform); + this->check_bounds(emitter, transform); } - - this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT; } void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) { constexpr float DEG_TO_RAD = M_PI / 180.0; - vec2 initial_position = emitter.data.position + transform.position; - float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); + vec2 initial_position = emitter.data.offset + transform.position; + float random_angle + = this->generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); - float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); + float random_speed + = this->generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); float angle_radians = random_angle * DEG_TO_RAD; vec2 velocity = {random_speed * std::cos(angle_radians), random_speed * std::sin(angle_radians)}; - for (Particle & particle : emitter.data.particles) { + for (Particle & particle : emitter.particles) { if (!particle.active) { particle.reset(emitter.data.end_lifespan, initial_position, velocity, random_angle); @@ -61,66 +68,54 @@ void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & } } -int ParticleSystem::calculate_update(int count, double emission) const { - double integer_part = std::floor(emission); - double fractional_part = emission - integer_part; - - if (fractional_part > 0) { - int denominator = static_cast<int>(1.0 / fractional_part); - return (count % denominator == 0) ? 1 : 0; - } - - return static_cast<int>(emission); -} - void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) { - vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position; - double half_width = emitter.data.boundary.width / 2.0; - double half_height = emitter.data.boundary.height / 2.0; + vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.offset; + float half_width = emitter.data.boundary.width / 2.0; + float half_height = emitter.data.boundary.height / 2.0; - const double LEFT = offset.x - half_width; - const double RIGHT = offset.x + half_width; - const double TOP = offset.y - half_height; - const double BOTTOM = offset.y + half_height; + float left = offset.x - half_width; + float right = offset.x + half_width; + float top = offset.y - half_height; + float bottom = offset.y + half_height; - for (Particle & particle : emitter.data.particles) { + for (Particle & particle : emitter.particles) { const vec2 & position = particle.position; - bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP - && position.y <= BOTTOM); - + bool within_bounds = (position.x >= left && position.x <= right && position.y >= top + && position.y <= bottom); + //if not within bounds do a reset or stop velocity if (!within_bounds) { if (emitter.data.boundary.reset_on_exit) { particle.active = false; } else { particle.velocity = {0, 0}; - if (position.x < LEFT) particle.position.x = LEFT; - else if (position.x > RIGHT) particle.position.x = RIGHT; - if (position.y < TOP) particle.position.y = TOP; - else if (position.y > BOTTOM) particle.position.y = BOTTOM; + if (position.x < left) particle.position.x = left; + else if (position.x > right) particle.position.x = right; + if (position.y < top) particle.position.y = top; + else if (position.y > bottom) particle.position.y = bottom; } } } } -double ParticleSystem::generate_random_angle(double min_angle, double max_angle) const { +float ParticleSystem::generate_random_angle(float min_angle, float max_angle) const { if (min_angle == max_angle) { return min_angle; } else if (min_angle < max_angle) { return min_angle - + static_cast<double>(std::rand() % static_cast<int>(max_angle - min_angle)); + + static_cast<float>(std::rand() % static_cast<int>(max_angle - min_angle)); } else { - double angle_offset = (360 - min_angle) + max_angle; - double random_angle - = min_angle + static_cast<double>(std::rand() % static_cast<int>(angle_offset)); + float angle_offset = (360 - min_angle) + max_angle; + float random_angle + = min_angle + static_cast<float>(std::rand() % static_cast<int>(angle_offset)); return (random_angle >= 360) ? random_angle - 360 : random_angle; } } -double ParticleSystem::generate_random_speed(double min_speed, double max_speed) const { +float ParticleSystem::generate_random_speed(float min_speed, float max_speed) const { if (min_speed == max_speed) { return min_speed; } else { return min_speed - + static_cast<double>(std::rand() % static_cast<int>(max_speed - min_speed)); + + static_cast<float>(std::rand() % static_cast<int>(max_speed - min_speed)); } } diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h index 068f01c..154521d 100644 --- a/src/crepe/system/ParticleSystem.h +++ b/src/crepe/system/ParticleSystem.h @@ -32,16 +32,6 @@ private: void emit_particle(ParticleEmitter & emitter, const Transform & transform); /** - * \brief Calculates the number of times particles should be emitted based on emission rate - * and update count. - * - * \param count Current update count. - * \param emission Emission rate. - * \return The number of particles to emit. - */ - int calculate_update(int count, double emission) const; - - /** * \brief Checks whether particles are within the emitter’s boundary, resets or stops * particles if they exit. * @@ -57,7 +47,7 @@ private: * \param max_angle Maximum emission angle in degrees. * \return Random angle in degrees. */ - double generate_random_angle(double min_angle, double max_angle) const; + float generate_random_angle(float min_angle, float max_angle) const; /** * \brief Generates a random speed for particle emission within the specified range. @@ -66,15 +56,7 @@ private: * \param max_speed Maximum emission speed. * \return Random speed. */ - double generate_random_speed(double min_speed, double max_speed) const; - -private: - //! Counter to count updates to determine how many times emit_particle is - // called. - unsigned int update_count = 0; - //! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 - // updates). - static constexpr unsigned int MAX_UPDATE_COUNT = 100; + float generate_random_speed(float min_speed, float max_speed) const; }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index afd9548..505433a 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -83,11 +83,11 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) bool rendering_particles = false; for (const ParticleEmitter & em : emitters) { - if (&em.data.sprite != &sprite) continue; + if (&em.sprite != &sprite) continue; rendering_particles = true; if (!em.active) continue; - for (const Particle & p : em.data.particles) { + for (const Particle & p : em.particles) { if (!p.active) continue; ctx.draw(SDLContext::RenderContext{ |