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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 14:23:34 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 14:23:34 +0100
commitb01252d280b13de9732a0095f7cbf85ed9068aa1 (patch)
treeabcb1d8762514a42fe008171bfa29b32fe1b0be9 /src/crepe
parent5605d438a242a6252f7a27ce772eb092b62d78ae (diff)
update ScriptSystem doxygen
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/system/ScriptSystem.h27
1 files changed, 11 insertions, 16 deletions
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 095515f..cb214bd 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -11,31 +11,26 @@ class Script;
/**
* \brief Script system
*
- * The script system is responsible for all \c BehaviorScript components, and
- * calls the methods on classes derived from \c Script.
+ * The script system is responsible for all \c BehaviorScript components, and calls the methods
+ * on classes derived from \c Script.
*/
class ScriptSystem : public System {
public:
using System::System;
- /**
- * \brief Call Script::fixed_update() on all active \c BehaviorScript instances
- *
- * This routine updates all scripts sequentially using the Script::update()
- * method. It also calls Script::init() if this has not been done before on
- * the \c BehaviorScript instance.
- */
+
+public:
+ //! Call Script::fixed_update() on all active \c BehaviorScript instances
void fixed_update() override;
+ //! Call Script::frame_update() on all active \c BehaviorScript instances
+ void frame_update() override;
+private:
/**
- * \brief Call Script::frame_update() on all active \c BehaviorScript instances
+ * \brief Call Script `*_update` member function on all active \c BehaviorScript instances
*
- * This routine updates all scripts sequentially using the Script::update()
- * method. It also calls Script::init() if this has not been done before on
- * the \c BehaviorScript instance.
+ * \note This routine also calls Script::init() if this has not been done before on the \c
+ * BehaviorScript instance.
*/
- void frame_update() override;
-
-private:
void update(void (Script::*update_function)(duration_t), const duration_t & delta_time);
};