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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 |
commit | 4cddaf8e8b809a69a8e03e79c4f7902920745a9a (patch) | |
tree | 671d6d7b497dce342129342f63389c0d0a9f04e9 /src/crepe | |
parent | 9dafff70726e4a6f4b9d68c4138a9953a3daad8b (diff) |
make format
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/BoxCollider.cpp | 3 | ||||
-rw-r--r-- | src/crepe/api/BoxCollider.h | 3 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.cpp | 3 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.h | 3 |
4 files changed, 8 insertions, 4 deletions
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index 302bdd2..a893d41 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -4,6 +4,7 @@ using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id,const vec2 & dimensions,const vec2 & offset) +BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, + const vec2 & offset) : Collider(game_object_id, offset), dimensions(dimensions) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index a507e0c..d643e7f 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -13,7 +13,8 @@ namespace crepe { */ class BoxCollider : public Collider { public: - BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions,const vec2 & offset= {0,0}); + BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, + const vec2 & offset = {0, 0}); //! Width and height of the box collider vec2 dimensions; diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index e542275..90ab5e7 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -2,6 +2,7 @@ using namespace crepe; -CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius, const vec2 & offset) +CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius, + const vec2 & offset) : Collider(game_object_id, offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index ea40068..22da836 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -13,7 +13,8 @@ namespace crepe { */ class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id, float radius, const vec2 & offset= {0,0}); + CircleCollider(game_object_id_t game_object_id, float radius, + const vec2 & offset = {0, 0}); //! Radius of the circle collider. float radius; |