diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-13 08:17:16 +0100 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-13 08:17:16 +0100 |
commit | 2793e8be0e6c44bb34a25522e1e75ed8a2868b32 (patch) | |
tree | 7e94ba52ac68fc42072f41dc9f19b900b0b7a345 /src/crepe | |
parent | 193d5bf4d9577e63202cec45b21ed85a76a89f09 (diff) | |
parent | fd403d038b017ec8976023471073329896035e36 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/inputSystem
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 1 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 4 | ||||
-rw-r--r-- | src/crepe/system/AISystem.cpp | 10 | ||||
-rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 131 |
5 files changed, 76 insertions, 72 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 925ded8..ed1cf38 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -53,7 +53,7 @@ struct Config final { * * Gravity value of game. */ - double gravity = 1; + float gravity = 10; } physics; //! default window settings diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 2915315..40e6b38 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -12,7 +12,6 @@ #include "../manager/SceneManager.h" #include "../system/System.h" - namespace crepe { /** * \brief Main game loop manager diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 40c6bf1..b08c8db 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -53,7 +53,7 @@ public: */ struct Data { //! objects mass - float mass = 0.0; + float mass = 1; /** * \brief Gravity scale factor. * @@ -79,7 +79,7 @@ public: //! Linear velocity of the object (speed and direction). vec2 linear_velocity; //! Maximum linear velocity of the object. This limits the object's speed. - vec2 max_linear_velocity = {INFINITY, INFINITY}; + float max_linear_velocity = INFINITY; //! Linear velocity coefficient. This scales the object's velocity for adjustment or damping. vec2 linear_velocity_coefficient = {1, 1}; //! \} diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index d231c7c..680dbb8 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -13,12 +13,10 @@ using namespace std::chrono; void AISystem::update() { const Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; - LoopTimerManager & timer = mediator.loop_timer; - RefVector<AI> ai_components = mgr.get_components_by_type<AI>(); LoopTimerManager & loop_timer = mediator.loop_timer; + RefVector<AI> ai_components = mgr.get_components_by_type<AI>(); - //TODO: Use fixed loop dt (this is not available at master at the moment) - duration_t dt = loop_timer.get_delta_time(); + float dt = loop_timer.get_scaled_fixed_delta_time().count(); // Loop through all AI components for (AI & ai : ai_components) { @@ -45,7 +43,7 @@ void AISystem::update() { // Calculate the acceleration (using the above calculated force) vec2 acceleration = force / rigidbody.data.mass; // Finally, update Rigidbody's velocity - rigidbody.data.linear_velocity += acceleration * duration_cast<seconds>(dt).count(); + rigidbody.data.linear_velocity += acceleration * dt; } } @@ -146,7 +144,7 @@ vec2 AISystem::arrive(const AI & ai, const Rigidbody & rigidbody, } float speed = distance / ai.arrive_deceleration; - speed = std::min(speed, rigidbody.data.max_linear_velocity.length()); + speed = std::min(speed, rigidbody.data.max_linear_velocity); vec2 desired_velocity = to_target * (speed / distance); return desired_velocity - rigidbody.data.linear_velocity; diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index ebf4439..3b3b8ab 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -5,88 +5,95 @@ #include "../api/Transform.h" #include "../api/Vector2.h" #include "../manager/ComponentManager.h" +#include "../manager/LoopTimerManager.h" +#include "../manager/Mediator.h" #include "PhysicsSystem.h" using namespace crepe; void PhysicsSystem::update() { - ComponentManager & mgr = this->mediator.component_manager; + + const Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + LoopTimerManager & loop_timer = mediator.loop_timer; RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); - RefVector<Transform> transforms = mgr.get_components_by_type<Transform>(); + float dt = loop_timer.get_scaled_fixed_delta_time().count(); - double gravity = Config::get_instance().physics.gravity; + float gravity = Config::get_instance().physics.gravity; for (Rigidbody & rigidbody : rigidbodies) { if (!rigidbody.active) continue; + Transform & transform + = mgr.get_components_by_id<Transform>(rigidbody.game_object_id).front().get(); switch (rigidbody.data.body_type) { case Rigidbody::BodyType::DYNAMIC: - for (Transform & transform : transforms) { - if (transform.game_object_id == rigidbody.game_object_id) { + if (transform.game_object_id == rigidbody.game_object_id) { + // Add gravity - // Add gravity - if (rigidbody.data.gravity_scale > 0) { - rigidbody.data.linear_velocity.y - += (rigidbody.data.mass * rigidbody.data.gravity_scale - * gravity); - } - // Add damping - if (rigidbody.data.angular_velocity_coefficient > 0) { - rigidbody.data.angular_velocity - *= rigidbody.data.angular_velocity_coefficient; - } - if (rigidbody.data.linear_velocity_coefficient.x > 0 - && rigidbody.data.linear_velocity_coefficient.y > 0) { - rigidbody.data.linear_velocity - *= rigidbody.data.linear_velocity_coefficient; - } + if (rigidbody.data.mass <= 0) { + throw std::runtime_error("Mass must be greater than 0"); + } - // Max velocity check - if (rigidbody.data.angular_velocity - > rigidbody.data.max_angular_velocity) { - rigidbody.data.angular_velocity - = rigidbody.data.max_angular_velocity; - } else if (rigidbody.data.angular_velocity - < -rigidbody.data.max_angular_velocity) { - rigidbody.data.angular_velocity - = -rigidbody.data.max_angular_velocity; - } + if (gravity <= 0) { + throw std::runtime_error("Config Gravity must be greater than 0"); + } - if (rigidbody.data.linear_velocity.x - > rigidbody.data.max_linear_velocity.x) { - rigidbody.data.linear_velocity.x - = rigidbody.data.max_linear_velocity.x; - } else if (rigidbody.data.linear_velocity.x - < -rigidbody.data.max_linear_velocity.x) { - rigidbody.data.linear_velocity.x - = -rigidbody.data.max_linear_velocity.x; - } + if (rigidbody.data.gravity_scale > 0 && !rigidbody.data.constraints.y) { + rigidbody.data.linear_velocity.y + += (rigidbody.data.mass * rigidbody.data.gravity_scale * gravity + * dt); + } + // Add coefficient rotation + if (rigidbody.data.angular_velocity_coefficient > 0) { + rigidbody.data.angular_velocity + *= std::pow(rigidbody.data.angular_velocity_coefficient, dt); + } - if (rigidbody.data.linear_velocity.y - > rigidbody.data.max_linear_velocity.y) { - rigidbody.data.linear_velocity.y - = rigidbody.data.max_linear_velocity.y; - } else if (rigidbody.data.linear_velocity.y - < -rigidbody.data.max_linear_velocity.y) { - rigidbody.data.linear_velocity.y - = -rigidbody.data.max_linear_velocity.y; - } + // Add coefficient movement horizontal + if (rigidbody.data.linear_velocity_coefficient.x > 0 + && !rigidbody.data.constraints.x) { + rigidbody.data.linear_velocity.x + *= std::pow(rigidbody.data.linear_velocity_coefficient.x, dt); + } - // Move object - if (!rigidbody.data.constraints.rotation) { - transform.rotation += rigidbody.data.angular_velocity; - transform.rotation = std::fmod(transform.rotation, 360.0); - if (transform.rotation < 0) { - transform.rotation += 360.0; - } - } - if (!rigidbody.data.constraints.x) { - transform.position.x += rigidbody.data.linear_velocity.x; - } - if (!rigidbody.data.constraints.y) { - transform.position.y += rigidbody.data.linear_velocity.y; + // Add coefficient movement horizontal + if (rigidbody.data.linear_velocity_coefficient.y > 0 + && !rigidbody.data.constraints.y) { + rigidbody.data.linear_velocity.y + *= std::pow(rigidbody.data.linear_velocity_coefficient.y, dt); + } + + // Max velocity check + if (rigidbody.data.angular_velocity + > rigidbody.data.max_angular_velocity) { + rigidbody.data.angular_velocity = rigidbody.data.max_angular_velocity; + } else if (rigidbody.data.angular_velocity + < -rigidbody.data.max_angular_velocity) { + rigidbody.data.angular_velocity = -rigidbody.data.max_angular_velocity; + } + + // Set max velocity to maximum length + if (rigidbody.data.linear_velocity.length() + > rigidbody.data.max_linear_velocity) { + rigidbody.data.linear_velocity.normalize(); + rigidbody.data.linear_velocity *= rigidbody.data.max_linear_velocity; + } + + // Move object + if (!rigidbody.data.constraints.rotation) { + transform.rotation += rigidbody.data.angular_velocity * dt; + transform.rotation = std::fmod(transform.rotation, 360.0); + if (transform.rotation < 0) { + transform.rotation += 360.0; } } + if (!rigidbody.data.constraints.x) { + transform.position.x += rigidbody.data.linear_velocity.x * dt; + } + if (!rigidbody.data.constraints.y) { + transform.position.y += rigidbody.data.linear_velocity.y * dt; + } } break; case Rigidbody::BodyType::KINEMATIC: |