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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 11:48:01 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 11:48:01 +0100
commitea7d7ec301968f3a542de93f487f9501b70c0cd4 (patch)
treec2a81d117f62c06d369a8e6336a4ecac675df508 /src/crepe/system
parent596358ffea72aec48b389609349f717e76396ae2 (diff)
code standard fixing
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/InputSystem.cpp131
-rw-r--r--src/crepe/system/InputSystem.h74
2 files changed, 126 insertions, 79 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index a3e28e4..1b455cd 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -1,25 +1,22 @@
-#include "ComponentManager.h"
+#include "ComponentManager.h"
#include "../api/EventManager.h"
-
-#include "../facade/SDLContext.h"
#include "../api/Event.h"
+
#include "system/InputSystem.h"
using namespace crepe;
-
-
void InputSystem::update() {
- EventManager& event_mgr = EventManager::get_instance();
+ EventManager &event_mgr = EventManager::get_instance();
std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
-
- for (SDLContext::EventData event : event_list) {
+
+ for (const SDLContext::EventData &event : event_list) {
switch (event.event_type) {
case SDLContext::Event::KEYDOWN: {
event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
- .repeat = event.key_repeat,
+ .repeat = event.key_repeat,
.key = event.key,
});
break;
@@ -36,51 +33,49 @@ void InputSystem::update() {
.mouse_y = event.mouse_position.second,
.button = event.mouse_button,
});
- last_mouse_down_position = {event.mouse_position.first,event.mouse_position.second};
- last_mouse_button = event.mouse_button;
+ last_mouse_down_position = event.mouse_position;
+ last_mouse_button = event.mouse_button;
+ break;
+ }
+ case SDLContext::Event::MOUSEUP: {
+ MouseReleaseEvent mouse_release_event = MouseReleaseEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ };
+ event_mgr.queue_event<MouseReleaseEvent>(mouse_release_event);
+
+ // Calculate deltas for click detection
+ int delta_x = event.mouse_position.first - last_mouse_down_position.first;
+ int delta_y = event.mouse_position.second - last_mouse_down_position.second;
+
+ if (last_mouse_button == event.mouse_button &&
+ std::abs(delta_x) <= click_tolerance &&
+ std::abs(delta_y) <= click_tolerance) {
+ event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ });
+
+ handle_click(event);
+ }
break;
}
- case SDLContext::Event::MOUSEUP: {
- MouseReleaseEvent mouse_release_event = MouseReleaseEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .button = event.mouse_button,
- };
- event_mgr.queue_event<MouseReleaseEvent>(mouse_release_event);
-
- // Calculate deltas for click detection
- int delta_x = event.mouse_position.first - last_mouse_down_position.first;
- int delta_y = event.mouse_position.second - last_mouse_down_position.second;
-
- // Ensure last_mouse_button is properly set and matches the current mouse button
- if (last_mouse_button == event.mouse_button &&
- std::abs(delta_x) <= click_tolerance &&
- std::abs(delta_y) <= click_tolerance) {
- event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .button = event.mouse_button,
- });
-
- this->handle_click(mouse_release_event);
- }
-
- break;
- }
case SDLContext::Event::MOUSEMOVE: {
event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
.mouse_x = event.mouse_position.first,
.mouse_y = event.mouse_position.second,
- .rel_x = event.rel_mouse_move.first,
+ .rel_x = event.rel_mouse_move.first,
.rel_y = event.rel_mouse_move.second,
});
+ handle_move(event);
break;
}
-
case SDLContext::Event::MOUSEWHEEL: {
event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
- .scroll_x = event.mouse_position.first,
- .scroll_y = event.mouse_position.second,
+ .scroll_x = event.wheel_delta,
+ .scroll_y = 0,
.direction = event.wheel_delta,
});
break;
@@ -95,43 +90,43 @@ void InputSystem::update() {
}
}
-void InputSystem::handle_move(const MouseMoveEvent){
- ComponentManager &mgr = this->component_manager;
+void InputSystem::handle_move(const SDLContext::EventData &event_data) {
+ ComponentManager &mgr = this->component_manager;
- // Get the buttons and transforms
std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>();
for (Button &button : buttons) {
- Transform* transform = find_transform_for_button(button, transforms);
- if (!transform) continue;
-
- if (button.interactable && is_mouse_inside_button(event, button, *transform)) {
- button.hover = true;
- }else{
- button.hover = false;
- }
+ Transform *transform = find_transform_for_button(button, transforms);
+ if (!transform)
+ continue;
+
+ if (button.interactable && is_mouse_inside_button(event_data, button, *transform)) {
+ button.hover = true;
+ } else {
+ button.hover = false;
+ }
}
}
-void InputSystem::handle_click(const MouseReleaseEvent event) {
+void InputSystem::handle_click(const SDLContext::EventData &event_data) {
ComponentManager &mgr = this->component_manager;
- // Get the buttons and transforms
std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>();
for (Button &button : buttons) {
- Transform* transform = find_transform_for_button(button, transforms);
- if (!transform) continue;
-
- if (button.interactable && is_mouse_inside_button(event, button, *transform)) {
- handle_button_press(button, event);
+ Transform *transform = find_transform_for_button(button, transforms);
+ if (!transform)
+ continue;
+
+ if (button.interactable && is_mouse_inside_button(event_data, button, *transform)) {
+ handle_button_press(button);
}
}
}
-Transform* InputSystem::find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms) {
+Transform *InputSystem::find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms) {
for (Transform &transform : transforms) {
if (button.game_object_id == transform.game_object_id) {
return &transform;
@@ -140,18 +135,20 @@ Transform* InputSystem::find_transform_for_button(Button &button, std::vector<st
return nullptr;
}
-bool InputSystem::is_mouse_inside_button(const MouseReleaseEvent &event, const Button &button, const Transform &transform) {
- return event.mouse_x >= transform.position.x && event.mouse_x <= transform.position.x + button.width &&
- event.mouse_y >= transform.position.y && event.mouse_y <= transform.position.y + button.height;
+bool InputSystem::is_mouse_inside_button(const SDLContext::EventData &event_data, const Button &button, const Transform &transform) {
+ return event_data.mouse_position.first >= transform.position.x &&
+ event_data.mouse_position.first <= transform.position.x + button.width &&
+ event_data.mouse_position.second >= transform.position.y &&
+ event_data.mouse_position.second <= transform.position.y + button.height;
}
-void InputSystem::handle_button_press(Button &button, const MouseReleaseEvent &event) {
+void InputSystem::handle_button_press(Button &button) {
if (button.is_toggle) {
if (!button.is_pressed && button.on_click) {
- button.on_click();
+ button.on_click();
}
button.is_pressed = !button.is_pressed;
- } else if(button.on_click) {
+ } else if (button.on_click) {
button.on_click();
}
}
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 5f71687..672f225 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -1,32 +1,82 @@
#pragma once
-#include <utility>
-
#include "System.h"
#include "../api/Event.h"
#include "../api/Button.h"
#include "../api/Transform.h"
+#include "../facade/SDLContext.h"
namespace crepe {
+/**
+ * \class InputSystem
+ * \brief Handles the processing of input events like mouse and keyboard interactions.
+ *
+ * This system processes events such as mouse clicks, mouse movement, and keyboard
+ * actions. It is responsible for detecting interactions with UI buttons and
+ * passing the corresponding events to the registered listeners.
+ */
class InputSystem : public System {
public:
- using System::System;
- void update() override;
- void process_events();
-
+ using System::System;
+
+ /**
+ * \brief Updates the system, processing all input events.
+ * This method processes all events and triggers corresponding actions.
+ */
+ void update() override;
+
private:
- std::pair<int, int> last_mouse_down_position{-1, -1};
+ //! Stores the last position of the mouse when the button was pressed.
+ std::pair<int, int> last_mouse_down_position{-1, -1};
+
+ //! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;
- const int click_tolerance = 5;
- void handle_click(const MouseReleaseEvent);
- void handle_move(const MouseMoveEvent);
+
+ //! The tolerance in pixels for detecting a mouse click.
+ const int click_tolerance = 5;
+
+ /**
+ * \brief Handles the click event.
+ * \param eventData The event data containing information about the mouse click.
+ *
+ * This method processes the mouse click event and triggers the corresponding button action.
+ */
+ void handle_click(const SDLContext::EventData &eventData);
+
+ /**
+ * \brief Handles the mouse movement event.
+ * \param eventData The event data containing information about the mouse movement.
+ *
+ * This method processes the mouse movement event and updates the button hover state.
+ */
+ void handle_move(const SDLContext::EventData &eventData);
+
+ /**
+ * \brief Finds the transform component associated with a button.
+ * \param button The button to find the associated transform for.
+ * \param transforms A list of transforms to search through.
+ * \return A pointer to the transform of the button, or nullptr if not found.
+ */
Transform* find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms);
- bool is_mouse_inside_button(const MouseReleaseEvent &event, const Button &button, const Transform &transform);
+ /**
+ * \brief Checks if the mouse position is inside the bounds of the button.
+ * \param eventData The event data containing the mouse position.
+ * \param button The button to check.
+ * \param transform The transform component of the button.
+ * \return True if the mouse is inside the button, false otherwise.
+ */
+ bool is_mouse_inside_button(const SDLContext::EventData &eventData, const Button &button, const Transform &transform);
- void handle_button_press(Button &button, const MouseReleaseEvent &event);
+ /**
+ * \brief Handles the button press event, calling the on_click callback if necessary.
+ * \param button The button being pressed.
+ *
+ * This method triggers the on_click action for the button when it is pressed.
+ */
+ void handle_button_press(Button &button);
};
} // namespace crepe