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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-27 11:56:48 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-27 11:56:48 +0100
commit2b35e8f51a3536b62ea21dc82deec1e3b65568f6 (patch)
tree8245ca8f015634e0aca01e83822b02c869419b5c /src/crepe/system
parent7f66cd4a9b609f6bf36d005f5e38ef2a57d1c0d3 (diff)
make format and offset for the cameara relative from the transform gameobject
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/RenderSystem.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index beed9ce..9a8c1ba 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -28,8 +28,11 @@ void RenderSystem::update_camera() {
for (Camera & cam : cameras) {
if (!cam.active) continue;
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(cam.game_object_id).front().get();
this->context.set_camera(cam);
this->curr_cam_ref = &cam;
+ this->curr_cam_ref->pos = transform.position + this->curr_cam_ref->offset;
}
}