From 2b35e8f51a3536b62ea21dc82deec1e3b65568f6 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 27 Nov 2024 11:56:48 +0100 Subject: make format and offset for the cameara relative from the transform gameobject --- src/crepe/system/RenderSystem.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/crepe/system') diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index beed9ce..9a8c1ba 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -28,8 +28,11 @@ void RenderSystem::update_camera() { for (Camera & cam : cameras) { if (!cam.active) continue; + const Transform & transform + = mgr.get_components_by_id(cam.game_object_id).front().get(); this->context.set_camera(cam); this->curr_cam_ref = &cam; + this->curr_cam_ref->pos = transform.position + this->curr_cam_ref->offset; } } -- cgit v1.2.3