diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 19:06:00 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 19:06:00 +0100 |
commit | e9ff4f207572a2dd2fb588093c7d1d971e463dc0 (patch) | |
tree | 621c74431b2a4042099e3c22beee3f5383ef2cbb /src/crepe/system/RenderSystem.h | |
parent | fa3bf171e73da70d964d85851bd20d87362fcfd2 (diff) | |
parent | c737b01035cb62712b1dabcfef6f5014bdc882d1 (diff) |
merge master
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 30 |
1 files changed, 9 insertions, 21 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 56a0553..14e5c2d 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -36,34 +36,28 @@ private: //! Updates the active camera used for rendering. void update_camera(); - //! Renders the whole screen + //! Renders all the sprites and particles void render(); + //! Renders all Text components + void render_text(); + +private: /** * \brief Renders all the particles on the screen from a given sprite. * * \param sprite renders the particles with given texture - * \param tm the Transform component for scale. This is not a const reference because each - * particle has a position and rotation that needs to overwrite the transform position and - * rotation without overwriting the current transform. and because the transform - * constructor is now protected i cannot make tmp inside + * \param transform the component that holds the position, rotation, and scale. * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const double & scale); - /** - * \brief Renders all Text components - * - * \param text The text component to be rendered. - * \param tm the Transform component that holds the position,rotation and scale - */ - void render_text(Text & text, const Transform & tm); + bool render_particle(const Sprite & sprite, const Transform & transform); /** * \brief renders a sprite with a Transform component on the screen * * \param sprite the sprite component that holds all the data - * \param tm the Transform component that holds the position,rotation and scale + * \param transform the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const Transform & tm); + void render_normal(const Sprite & sprite, const Transform & transform); /** * \brief sort a vector sprite objects with @@ -72,12 +66,6 @@ private: * \return returns a sorted reference vector */ RefVector<Sprite> sort(RefVector<Sprite> & objs) const; - - /** - * \todo Add text rendering using SDL_ttf for text components. - * \todo Implement a text component and a button component. - * \todo Consider adding text input functionality. - */ }; } // namespace crepe |