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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:26:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:26:27 +0100
commite8d9e38b4c265e0efde32c38d01b511cb572a34d (patch)
tree0af9b8f5e7c9e59de2e3c9ebc175ce31e9a86c20 /src/crepe/system/RenderSystem.h
parentcfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff)
parentf3adf300c5ba9b382f74e5b704501fd047399062 (diff)
Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 096d058..de76229 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -37,7 +37,7 @@ private:
void present_screen();
//! Updates the active camera used for rendering.
- const Camera & update_camera();
+ SDLContext::CameraValues update_camera();
//! Renders the whole screen
void render();
@@ -52,7 +52,8 @@ private:
* constructor is now protected i cannot make tmp inside
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale);
+ bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam,
+ const double & scale);
/**
* \brief renders a sprite with a Transform component on the screen
@@ -60,7 +61,8 @@ private:
* \param sprite the sprite component that holds all the data
* \param tm the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const Camera & cam, const Transform & tm);
+ void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam,
+ const Transform & tm);
/**
* \brief sort a vector sprite objects with
@@ -75,13 +77,6 @@ private:
* \todo Implement a text component and a button component.
* \todo Consider adding text input functionality.
*/
-
-private:
- // FIXME: retrieve sdlcontext via mediator after #PR57
- SDLContext & context = SDLContext::get_instance();
-
- //! camera postion in the current scene
- vec2 cam_pos;
};
} // namespace crepe