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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 19:26:27 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 19:26:27 +0100 |
commit | e8d9e38b4c265e0efde32c38d01b511cb572a34d (patch) | |
tree | 0af9b8f5e7c9e59de2e3c9ebc175ce31e9a86c20 /src/crepe/system/RenderSystem.h | |
parent | cfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff) | |
parent | f3adf300c5ba9b382f74e5b704501fd047399062 (diff) |
Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 096d058..de76229 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -37,7 +37,7 @@ private: void present_screen(); //! Updates the active camera used for rendering. - const Camera & update_camera(); + SDLContext::CameraValues update_camera(); //! Renders the whole screen void render(); @@ -52,7 +52,8 @@ private: * constructor is now protected i cannot make tmp inside * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale); + bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, + const double & scale); /** * \brief renders a sprite with a Transform component on the screen @@ -60,7 +61,8 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const Camera & cam, const Transform & tm); + void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, + const Transform & tm); /** * \brief sort a vector sprite objects with @@ -75,13 +77,6 @@ private: * \todo Implement a text component and a button component. * \todo Consider adding text input functionality. */ - -private: - // FIXME: retrieve sdlcontext via mediator after #PR57 - SDLContext & context = SDLContext::get_instance(); - - //! camera postion in the current scene - vec2 cam_pos; }; } // namespace crepe |