diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 14:01:04 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 14:01:04 +0100 |
commit | d79148947bc43764b041687b7c6ad2d6c944f70b (patch) | |
tree | 0781e6960f040662d03788ea6e2d7dce2828a087 /src/crepe/system/RenderSystem.h | |
parent | 4d1c6f1831e0a95029ff7af4cf8097e837dc2a5d (diff) | |
parent | f78e8011ee77ba5303a5e608cc81c3b303d35943 (diff) |
merge `master` into `loek/util`
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 87ec494..57b9c73 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,18 +1,23 @@ #pragma once -#include "api/Camera.h" +#include <functional> +#include <vector> + +#include "facade/SDLContext.h" #include "System.h" namespace crepe { +class Camera; +class Sprite; + /** * \class RenderSystem * \brief Manages rendering operations for all game objects. * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and - * managing the active camera. It functions as a singleton, providing centralized rendering - * services for the application. + * RenderSystem is responsible for rendering, clearing and presenting the screen, and + * managing the active camera. */ class RenderSystem : public System { public: @@ -25,16 +30,25 @@ public: private: //! Clears the screen in preparation for rendering. - void clear_screen() const; + void clear_screen(); //! Presents the rendered frame to the display. - void present_screen() const; + void present_screen(); //! Updates the active camera used for rendering. void update_camera(); //! Renders all active sprites to the screen. - void render_sprites() const; + void render_sprites(); + + /** + * \brief sort a vector sprite objects with + * + * \param objs the vector that will do a sorting algorithm on + * \return returns a sorted reference vector + */ + std::vector<std::reference_wrapper<Sprite>> + sort(std::vector<std::reference_wrapper<Sprite>> & objs); /** * \todo Include color handling for sprites. @@ -48,8 +62,10 @@ private: private: //! Pointer to the current active camera for rendering - Camera * curr_cam = nullptr; + Camera * curr_cam_ref = nullptr; // TODO: needs a better solution + + SDLContext & context = SDLContext::get_instance(); }; } // namespace crepe |