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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:26:04 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:26:04 +0100
commita444da0b35123a9e51cde1f5be9aab0204eb5b66 (patch)
treecb3c02bbd94b2750c57c4579de5f7f8def05f324 /src/crepe/system/RenderSystem.h
parentf71769f7d2e9530a49295d0c0c86c2f6add069d8 (diff)
parent81404db80bbf9463c3d535ae389e7fbb753a902c (diff)
merge master
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 1a61f99..656ad5b 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,7 +10,7 @@ namespace crepe {
class Camera;
class Sprite;
class Transform;
-
+class Text;
/**
* \brief Manages rendering operations for all game objects.
*
@@ -50,7 +50,13 @@ private:
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const double & scale);
-
+ /**
+ * \brief Renders all Text components
+ *
+ * \param text The text component to be rendered.
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_text(Text & text, const Transform & tm);
/**
* \brief renders a sprite with a Transform component on the screen
*