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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:26:04 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:26:04 +0100 |
commit | a444da0b35123a9e51cde1f5be9aab0204eb5b66 (patch) | |
tree | cb3c02bbd94b2750c57c4579de5f7f8def05f324 /src/crepe/system/RenderSystem.h | |
parent | f71769f7d2e9530a49295d0c0c86c2f6add069d8 (diff) | |
parent | 81404db80bbf9463c3d535ae389e7fbb753a902c (diff) |
merge master
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 1a61f99..656ad5b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -50,7 +50,13 @@ private: * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const double & scale); - + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * |