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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-18 15:34:22 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-18 15:34:22 +0100
commitb92da3c729c8fc7c002cb3acbb75c56cb63bd89e (patch)
tree454b64d31b7e0c9151da88a0d49ee782565f49e9 /src/crepe/system/RenderSystem.h
parent8b449e764b5c91cd3cb0c4fa404a290ab295a7ef (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h13
1 files changed, 2 insertions, 11 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index b9bf94b..87ec494 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -15,14 +15,8 @@ namespace crepe {
* services for the application.
*/
class RenderSystem : public System {
-
public:
- /**
- * \brief Gets the singleton instance of RenderSystem.
- * \return Reference to the RenderSystem instance.
- */
- static RenderSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the RenderSystem for the current frame.
* This method is called to perform all rendering operations for the current game frame.
@@ -30,10 +24,6 @@ public:
void update() override;
private:
- // Private constructor to enforce singleton pattern.
- RenderSystem();
- ~RenderSystem();
-
//! Clears the screen in preparation for rendering.
void clear_screen() const;
@@ -61,4 +51,5 @@ private:
Camera * curr_cam = nullptr;
// TODO: needs a better solution
};
+
} // namespace crepe