From ec3601fbc17a38a44608a04f53d4e36c1bff8c96 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 13 Nov 2024 12:12:26 +0100 Subject: re-enable loop manager + remove more singletons --- src/crepe/system/RenderSystem.h | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'src/crepe/system/RenderSystem.h') diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..da4e910 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -15,14 +15,8 @@ namespace crepe { * rendering services for the application. */ class RenderSystem : public System { - public: - /** - * \brief Gets the singleton instance of RenderSystem. - * \return Reference to the RenderSystem instance. - */ - static RenderSystem & get_instance(); - + using System::System; /** * \brief Updates the RenderSystem for the current frame. * This method is called to perform all rendering operations for the current game frame. @@ -30,10 +24,6 @@ public: void update() override; private: - // Private constructor to enforce singleton pattern. - RenderSystem(); - ~RenderSystem(); - //! Clears the screen in preparation for rendering. void clear_screen() const; @@ -61,4 +51,5 @@ private: Camera * curr_cam = nullptr; // TODO: needs a better solution }; + } // namespace crepe -- cgit v1.2.3