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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 11:47:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 11:47:09 +0100
commiteab3c5a0de59c3f76272b586b375f7914a88a2ee (patch)
tree2a9ec306714ddd37d088fc22197160d48105e743 /src/crepe/system/RenderSystem.cpp
parenta61e3d522c29cfea966a06bb9f9e5e42eae2b7ab (diff)
parent3d237aed79980e8703ca53df0549e0b48816e464 (diff)
merge jaro/particle-system-improvement
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 607bbab..c403f6c 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -83,11 +83,11 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
bool rendering_particles = false;
for (const ParticleEmitter & em : emitters) {
- if (&em.data.sprite != &sprite) continue;
+ if (&em.sprite != &sprite) continue;
rendering_particles = true;
if (!em.active) continue;
- for (const Particle & p : em.data.particles) {
+ for (const Particle & p : em.particles) {
if (!p.active) continue;
ctx.draw(SDLContext::RenderContext{