diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 19:16:25 +0100 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 19:16:25 +0100 |
commit | b421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (patch) | |
tree | 461e290e0c2c3adf588f02d24031edc7f8114390 /src/crepe/system/RenderSystem.cpp | |
parent | c4c896c2995f2b74fca322736aa944b28b14a1f6 (diff) | |
parent | a8ccf7fe8662086bb223aa4eafd0f85e717d16cf (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/button-improvement
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index afd9548..62d42ec 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,13 +2,16 @@ #include <cassert> #include <cmath> #include <functional> +#include <optional> #include <stdexcept> #include <vector> #include "../api/Camera.h" #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" +#include "../api/Text.h" #include "../api/Transform.h" +#include "../facade/Font.h" #include "../facade/SDLContext.h" #include "../facade/Texture.h" #include "../manager/ComponentManager.h" @@ -83,11 +86,11 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) bool rendering_particles = false; for (const ParticleEmitter & em : emitters) { - if (&em.data.sprite != &sprite) continue; + if (&em.sprite != &sprite) continue; rendering_particles = true; if (!em.active) continue; - for (const Particle & p : em.data.particles) { + for (const Particle & p : em.particles) { if (!p.active) continue; ctx.draw(SDLContext::RenderContext{ @@ -120,8 +123,14 @@ void RenderSystem::render() { this->update_camera(); RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<Sprite> sorted_sprites = this->sort(sprites); - + RefVector<Text> text_components = mgr.get_components_by_type<Text>(); + for (Text & text : text_components) { + const Transform & transform + = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); + this->render_text(text, transform); + } for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; const Transform & transform @@ -134,3 +143,18 @@ void RenderSystem::render() { this->render_normal(sprite, transform); } } +void RenderSystem::render_text(Text & text, const Transform & tm) { + SDLContext & ctx = this->mediator.sdl_context; + + if (!text.font.has_value()) { + text.font.emplace(ctx.get_font_from_name(text.font_family)); + } + + ResourceManager & resource_manager = this->mediator.resource_manager; + + if (!text.font.has_value()) { + return; + } + const Asset & font_asset = text.font.value(); + const Font & res = resource_manager.get<Font>(font_asset); +} |