diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
commit | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch) | |
tree | 3dd74938da60a0de1a77360280c15ff8949d02cf /src/crepe/system/RenderSystem.cpp | |
parent | 424611c6016e4a189e3a887fabe8e45b637e80f4 (diff) | |
parent | b597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff) |
Merge branch 'loek/wrap'
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 10211a3..a488370 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -20,18 +20,13 @@ RenderSystem & RenderSystem::get_instance() { return instance; } -void RenderSystem::clear_screen() const { - SDLContext::get_instance().clear_screen(); -} +void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } -void RenderSystem::present_screen() const { - SDLContext::get_instance().present_screen(); -} +void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Camera>> cameras - = mgr.get_components_by_type<Camera>(); + std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); for (Camera & cam : cameras) { SDLContext::get_instance().camera(cam); @@ -42,13 +37,11 @@ void RenderSystem::render_sprites() const { ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Sprite>> sprites - = mgr.get_components_by_type<Sprite>(); + std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); SDLContext & render = SDLContext::get_instance(); for (const Sprite & sprite : sprites) { - auto transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); + auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); render.draw(sprite, transforms[0], *curr_cam); } } |