aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/RenderSystem.cpp
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
commit73598a9e7f49047d74ca439cb0f300099d8c03bf (patch)
treeef62148ac6769f169670a1e7f7fd8482045ef65f /src/crepe/system/RenderSystem.cpp
parentd258fcc8efdb6a968a220c4590a204292a16ad42 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp17
1 files changed, 5 insertions, 12 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 0d37808..fa3d0de 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -11,18 +11,13 @@
using namespace crepe;
-void RenderSystem::clear_screen() const {
- SDLContext::get_instance().clear_screen();
-}
+void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); }
-void RenderSystem::present_screen() const {
- SDLContext::get_instance().present_screen();
-}
+void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); }
void RenderSystem::update_camera() {
ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Camera>> cameras
- = mgr.get_components_by_type<Camera>();
+ std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>();
for (Camera & cam : cameras) {
SDLContext::get_instance().camera(cam);
@@ -32,13 +27,11 @@ void RenderSystem::update_camera() {
void RenderSystem::render_sprites() const {
ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Sprite>> sprites
- = mgr.get_components_by_type<Sprite>();
+ std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>();
SDLContext & render = SDLContext::get_instance();
for (const Sprite & sprite : sprites) {
- auto transforms
- = mgr.get_components_by_id<Transform>(sprite.game_object_id);
+ auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id);
render.draw(sprite, transforms[0], *curr_cam);
}
}