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authorJAROWMR <jarorutjes07@gmail.com>2024-12-18 21:14:17 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-18 21:14:17 +0100
commit6d333439fa955d2da69dac72ec2470e1bfc2e63d (patch)
treea58ae1644abc5e931fad1899d25a87e9e6a6bd3e /src/crepe/system/RenderSystem.cpp
parent3855044ad97a41ca71b0d3ea2240f4eee93cc86f (diff)
parent4dd30ea92296892c9a9bd94787531d6a1319d8ac (diff)
Merge branch 'jaro/collision-system-handeling' of github.com:lonkaars/crepe into jaro/collision-system-handeling
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 7c48d10..d76a122 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -2,13 +2,16 @@
#include <cassert>
#include <cmath>
#include <functional>
+#include <optional>
#include <stdexcept>
#include <vector>
#include "../api/Camera.h"
#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
+#include "../api/Text.h"
#include "../api/Transform.h"
+#include "../facade/Font.h"
#include "../facade/SDLContext.h"
#include "../facade/Texture.h"
#include "../manager/ComponentManager.h"
@@ -121,8 +124,14 @@ void RenderSystem::render() {
this->update_camera();
RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
+ ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Sprite> sorted_sprites = this->sort(sprites);
-
+ RefVector<Text> text_components = mgr.get_components_by_type<Text>();
+ for (Text & text : text_components) {
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ this->render_text(text, transform);
+ }
for (const Sprite & sprite : sorted_sprites) {
if (!sprite.active) continue;
const Transform & transform
@@ -135,3 +144,18 @@ void RenderSystem::render() {
this->render_normal(sprite, transform);
}
}
+void RenderSystem::render_text(Text & text, const Transform & tm) {
+ SDLContext & ctx = this->mediator.sdl_context;
+
+ if (!text.font.has_value()) {
+ text.font.emplace(ctx.get_font_from_name(text.font_family));
+ }
+
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+
+ if (!text.font.has_value()) {
+ return;
+ }
+ const Asset & font_asset = text.font.value();
+ const Font & res = resource_manager.get<Font>(font_asset);
+}