diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-21 10:41:08 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-21 10:41:08 +0100 |
commit | 5134bebc19c46e4e07a5ec3af1d3f3d2d17a86dd (patch) | |
tree | 837daf5b5de189d557b6ae8eaed149354a3b5030 /src/crepe/system/RenderSystem.cpp | |
parent | 70b1bf50de703330436f2ae9cb103fe33cbb567e (diff) | |
parent | 115d6f50152dc018073345800ca90b85846ebaa9 (diff) |
merge `master` into `loek/scripts`
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index e379771..ad510f5 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -24,7 +24,7 @@ void RenderSystem::present_screen() { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); + RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); @@ -42,10 +42,8 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) { return false; } -std::vector<std::reference_wrapper<Sprite>> -RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) const { - - std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); +RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { + RefVector<Sprite> sorted_objs(objs); std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); return sorted_objs; @@ -87,8 +85,8 @@ void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { void RenderSystem::render() { ComponentManager & mgr = this->component_manager; - vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); - vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); + RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + RefVector<Sprite> sorted_sprites = this->sort(sprites); for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; |