diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
commit | 455bb50a5007daf46b8719fff2a6292da6a294bf (patch) | |
tree | dbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/system/PhysicsSystem.h | |
parent | 3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff) |
fix physics test
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index cc13b70..5433a0f 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -1,24 +1,24 @@ #pragma once +#include "System.h" + namespace crepe { + /** * \brief System that controls all physics * * This class is a physics system that uses a rigidbody and transform * to add physics to a game object. */ -class PhysicsSystem { +class PhysicsSystem : public System { public: - /** - * Constructor is default - */ - PhysicsSystem() = default; + using System::System; /** * \brief updates the physics system. * * It calculates new velocties and changes the postion in the transform. */ - void update(); + void update() override; }; } // namespace crepe |