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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 11:39:45 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 11:39:45 +0100
commit455bb50a5007daf46b8719fff2a6292da6a294bf (patch)
treedbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/system/PhysicsSystem.h
parent3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff)
fix physics test
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index cc13b70..5433a0f 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -1,24 +1,24 @@
#pragma once
+#include "System.h"
+
namespace crepe {
+
/**
* \brief System that controls all physics
*
* This class is a physics system that uses a rigidbody and transform
* to add physics to a game object.
*/
-class PhysicsSystem {
+class PhysicsSystem : public System {
public:
- /**
- * Constructor is default
- */
- PhysicsSystem() = default;
+ using System::System;
/**
* \brief updates the physics system.
*
* It calculates new velocties and changes the postion in the transform.
*/
- void update();
+ void update() override;
};
} // namespace crepe