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author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-13 19:00:29 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-13 19:00:29 +0100 |
commit | 1d4b3a44c9ce1e69f4f0e3909998225f8af3fea2 (patch) | |
tree | 9ce098dee89a3f12cbd103e1e944b4a429e35b14 /src/crepe/system/PhysicsSystem.h | |
parent | e42d0877592aa1e88afbe0bc65822cd53a82205d (diff) |
fixed feedback
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index cc13b70..038c120 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -1,5 +1,7 @@ #pragma once +#include "System.h" + namespace crepe { /** * \brief System that controls all physics @@ -7,18 +9,14 @@ namespace crepe { * This class is a physics system that uses a rigidbody and transform * to add physics to a game object. */ -class PhysicsSystem { +class PhysicsSystem : public System { public: /** - * Constructor is default - */ - PhysicsSystem() = default; - /** * \brief updates the physics system. * * It calculates new velocties and changes the postion in the transform. */ - void update(); + void update() override; }; } // namespace crepe |