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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 15:32:49 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 15:32:49 +0100
commit156906dca0b84d3fd3c889e1bcda12308b8fe793 (patch)
tree25cc254c7517f7163ec7fd4a6d975d9bad0fe973 /src/crepe/system/PhysicsSystem.cpp
parentbe58cc9342a775c21ec2ee28923414a5c612fe6e (diff)
update clang-tidy configuration
Diffstat (limited to 'src/crepe/system/PhysicsSystem.cpp')
-rw-r--r--src/crepe/system/PhysicsSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index dd80312..cea8062 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -23,12 +23,12 @@ void PhysicsSystem::update() {
switch (rigidbody.body_type) {
case BodyType::DYNAMIC:
for (Transform & transform : transforms) {
- if (transform.GAME_OBJECT_ID == rigidbody.GAME_OBJECT_ID) {
+ if (transform.game_object_id == rigidbody.game_object_id) {
rigidbody.velocity_x = 0;
rigidbody.velocity_y = 0;
std::vector<std::reference_wrapper<Force>> forces
= mgr.get_components_by_id<Force>(
- rigidbody.GAME_OBJECT_ID);
+ rigidbody.game_object_id);
rigidbody.velocity_y
+= rigidbody.gravity_scale * 1 * rigidbody.mass;