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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:32:49 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:32:49 +0100 |
commit | 156906dca0b84d3fd3c889e1bcda12308b8fe793 (patch) | |
tree | 25cc254c7517f7163ec7fd4a6d975d9bad0fe973 /src/crepe/system/PhysicsSystem.cpp | |
parent | be58cc9342a775c21ec2ee28923414a5c612fe6e (diff) |
update clang-tidy configuration
Diffstat (limited to 'src/crepe/system/PhysicsSystem.cpp')
-rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index dd80312..cea8062 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -23,12 +23,12 @@ void PhysicsSystem::update() { switch (rigidbody.body_type) { case BodyType::DYNAMIC: for (Transform & transform : transforms) { - if (transform.GAME_OBJECT_ID == rigidbody.GAME_OBJECT_ID) { + if (transform.game_object_id == rigidbody.game_object_id) { rigidbody.velocity_x = 0; rigidbody.velocity_y = 0; std::vector<std::reference_wrapper<Force>> forces = mgr.get_components_by_id<Force>( - rigidbody.GAME_OBJECT_ID); + rigidbody.game_object_id); rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; |