From 156906dca0b84d3fd3c889e1bcda12308b8fe793 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 7 Nov 2024 15:32:49 +0100 Subject: update clang-tidy configuration --- src/crepe/system/PhysicsSystem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/crepe/system/PhysicsSystem.cpp') diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index dd80312..cea8062 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -23,12 +23,12 @@ void PhysicsSystem::update() { switch (rigidbody.body_type) { case BodyType::DYNAMIC: for (Transform & transform : transforms) { - if (transform.GAME_OBJECT_ID == rigidbody.GAME_OBJECT_ID) { + if (transform.game_object_id == rigidbody.game_object_id) { rigidbody.velocity_x = 0; rigidbody.velocity_y = 0; std::vector> forces = mgr.get_components_by_id( - rigidbody.GAME_OBJECT_ID); + rigidbody.game_object_id); rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; -- cgit v1.2.3