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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 15:34:31 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 15:34:31 +0100
commit5f75bdbf3d38c94baeae52f4c4889f147ec6885e (patch)
tree5fc76975e41ae106df61a4d59559f0ab37fb52ac /src/crepe/system/PhysicsSystem.cpp
parent9572c5b35de2d13dbe7f942e3ecc50d28b36e9b8 (diff)
move systems + update contributing.md
Diffstat (limited to 'src/crepe/system/PhysicsSystem.cpp')
-rw-r--r--src/crepe/system/PhysicsSystem.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
new file mode 100644
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+++ b/src/crepe/system/PhysicsSystem.cpp
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+#include <iostream>
+
+#include "../api/Force.h"
+#include "../api/Rigidbody.h"
+#include "../api/Transform.h"
+#include "../ComponentManager.h"
+
+#include "PhysicsSystem.h"
+
+using namespace crepe;
+using namespace crepe::api;
+
+PhysicsSystem::PhysicsSystem() {}
+
+void PhysicsSystem::update() {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
+ = mgr.get_components_by_type<Rigidbody>();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_type<Transform>();
+
+ for (Rigidbody & rigidbody : rigidbodies) {
+
+ switch (rigidbody.body_type) {
+ case BodyType::DYNAMIC:
+ for (Transform & transform : transforms) {
+ if (transform.game_object_id == rigidbody.game_object_id) {
+ rigidbody.velocity_x = 0;
+ rigidbody.velocity_y = 0;
+ std::vector<std::reference_wrapper<Force>> forces
+ = mgr.get_components_by_id<Force>(
+ rigidbody.game_object_id);
+ rigidbody.velocity_y
+ += rigidbody.gravity_scale * 1 * rigidbody.mass;
+
+ for (Force & force : forces) {
+ rigidbody.velocity_x += force.force_x;
+ rigidbody.velocity_y += force.force_y;
+ }
+
+ std::cout << "before transform.postion.x "
+ << transform.position.x << std::endl;
+ std::cout << "before transform.postion.y "
+ << transform.position.y << std::endl;
+ transform.position.x += rigidbody.velocity_x;
+ transform.position.y += rigidbody.velocity_y;
+ std::cout << "after transform.postion.x "
+ << transform.position.x << std::endl;
+ std::cout << "after transform.postion.y "
+ << transform.position.y << std::endl;
+ }
+ }
+ break;
+ case BodyType::KINEMATIC:
+ break; //(scripts)
+ case BodyType::STATIC:
+ break; //(unmoveable objects)
+ default:
+ break;
+ }
+ }
+}