From 5f75bdbf3d38c94baeae52f4c4889f147ec6885e Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Tue, 5 Nov 2024 15:34:31 +0100 Subject: move systems + update contributing.md --- src/crepe/system/PhysicsSystem.cpp | 62 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 src/crepe/system/PhysicsSystem.cpp (limited to 'src/crepe/system/PhysicsSystem.cpp') diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp new file mode 100644 index 0000000..6da714f --- /dev/null +++ b/src/crepe/system/PhysicsSystem.cpp @@ -0,0 +1,62 @@ +#include + +#include "../api/Force.h" +#include "../api/Rigidbody.h" +#include "../api/Transform.h" +#include "../ComponentManager.h" + +#include "PhysicsSystem.h" + +using namespace crepe; +using namespace crepe::api; + +PhysicsSystem::PhysicsSystem() {} + +void PhysicsSystem::update() { + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector> rigidbodies + = mgr.get_components_by_type(); + std::vector> transforms + = mgr.get_components_by_type(); + + for (Rigidbody & rigidbody : rigidbodies) { + + switch (rigidbody.body_type) { + case BodyType::DYNAMIC: + for (Transform & transform : transforms) { + if (transform.game_object_id == rigidbody.game_object_id) { + rigidbody.velocity_x = 0; + rigidbody.velocity_y = 0; + std::vector> forces + = mgr.get_components_by_id( + rigidbody.game_object_id); + rigidbody.velocity_y + += rigidbody.gravity_scale * 1 * rigidbody.mass; + + for (Force & force : forces) { + rigidbody.velocity_x += force.force_x; + rigidbody.velocity_y += force.force_y; + } + + std::cout << "before transform.postion.x " + << transform.position.x << std::endl; + std::cout << "before transform.postion.y " + << transform.position.y << std::endl; + transform.position.x += rigidbody.velocity_x; + transform.position.y += rigidbody.velocity_y; + std::cout << "after transform.postion.x " + << transform.position.x << std::endl; + std::cout << "after transform.postion.y " + << transform.position.y << std::endl; + } + } + break; + case BodyType::KINEMATIC: + break; //(scripts) + case BodyType::STATIC: + break; //(unmoveable objects) + default: + break; + } + } +} -- cgit v1.2.3