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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 16:24:45 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 16:24:45 +0100 |
commit | 823935627c7743c36e1b832670f931d6a67abe2a (patch) | |
tree | 7cff594279b42c5f306d718de210e0f224620234 /src/crepe/system/InputSystem.h | |
parent | 090a2e8c26ade017a09049782465d7f7cea623ec (diff) |
save
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h new file mode 100644 index 0000000..0c42bd6 --- /dev/null +++ b/src/crepe/system/InputSystem.h @@ -0,0 +1,84 @@ +#pragma once + +#include "../facade/SDLContext.h" +#include "../types.h" +#include "../util/OptionalRef.h" + +#include "System.h" + +namespace crepe { + +class Camera; +class Button; +class Transform; + +/** + * \brief Handles the processing of input events created by SDLContext + * + * This system processes events such as mouse clicks, mouse movement, and keyboard + * actions. It is responsible for detecting interactions with UI buttons and + * passing the corresponding events to the registered listeners. + */ +class InputSystem : public System { +public: + using System::System; + + /** + * \brief Updates the system, processing all input events. + * This method processes all events and triggers corresponding actions. + */ + void update() override; + +private: + //! Stores the last position of the mouse when the button was pressed. + ivec2 last_mouse_down_position; + + //! Stores the last mouse button pressed. + MouseButton last_mouse_button = MouseButton::NONE; + + //! The maximum allowable distance between mouse down and mouse up to register as a click. + const int click_tolerance = 5; + + /** + * \brief Handles the mouse click event. + * \param mouse_button The mouse button involved in the click. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * + * This method processes the mouse click event and triggers the corresponding button action. + */ + void handle_click(const MouseButton & mouse_button, const int world_mouse_x, + const int world_mouse_y); + + /** + * \brief Handles the mouse movement event. + * \param event_data The event data containing information about the mouse movement. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * + * This method processes the mouse movement event and updates the button hover state. + */ + void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x, + const int world_mouse_y); + + /** + * \brief Checks if the mouse position is inside the bounds of the button. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * \param button The button to check. + * \param transform The transform component of the button. + * \return True if the mouse is inside the button, false otherwise. + */ + bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y, + const Button & button, const Transform & transform); + + /** + * \brief Handles the button press event, calling the on_click callback if necessary. + * \param button The button being pressed. + * + * This method triggers the on_click action for the button when it is pressed. + */ + void handle_button_press(Button & button); +}; + +} // namespace crepe |