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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 20:39:19 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 20:39:19 +0100
commit666292e33d6997a61d9eaff31e8180a602656474 (patch)
treedfe0f1cca9b3f8cecf0467fc598598caa32027af /src/crepe/system/InputSystem.cpp
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
save
Diffstat (limited to 'src/crepe/system/InputSystem.cpp')
-rw-r--r--src/crepe/system/InputSystem.cpp102
1 files changed, 61 insertions, 41 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index aaa8bdf..b7d2eb4 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -26,29 +26,31 @@ void InputSystem::update() {
Transform & cam_transform = transform_vec.front().get();
int camera_origin_x = cam_transform.position.x + current_cam.data.postion_offset.x
- (current_cam.viewport_size.x / 2);
- int camera_origin_y = cam_transform.position.y + current_cam.data.postion_offset.y
+ int camera_origin_y =
+ ivec2 camera_origin;
+ camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y
- (current_cam.viewport_size.y / 2);
-
+ camera_origin
for (const SDLContext::EventData & event : event_list) {
- int world_mouse_x = event.mouse_position.x + camera_origin_x;
- int world_mouse_y = event.mouse_position.y + camera_origin_y;
+ int adjusted_mouse_x = event.mouse_data.mouse_position.x + camera_origin_x;
+ int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin_y;
// check if the mouse is within the viewport
bool mouse_in_viewport
- = !(world_mouse_x < camera_origin_x
- || world_mouse_x > camera_origin_x + current_cam.viewport_size.x
- || world_mouse_y < camera_origin_y
- || world_mouse_y > camera_origin_y + current_cam.viewport_size.y);
+ = !(adjusted_mouse_x < camera_origin_x
+ || adjusted_mouse_x > camera_origin_x + current_cam.viewport_size.x
+ || adjusted_mouse_y < camera_origin_y
+ || adjusted_mouse_y > camera_origin_y + current_cam.viewport_size.y);
switch (event.event_type) {
case SDLContext::EventType::KEYDOWN:
event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
- .repeat = event.key_repeat,
- .key = event.key,
+ .repeat = event.key_data.key_repeat,
+ .key = event.key_data.key,
});
break;
case SDLContext::EventType::KEYUP:
event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
- .key = event.key,
+ .key = event.key_data.key,
});
break;
case SDLContext::EventType::MOUSEDOWN:
@@ -56,36 +58,32 @@ void InputSystem::update() {
break;
}
event_mgr.queue_event<MousePressEvent>(MousePressEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
});
- this->last_mouse_down_position = {world_mouse_x, world_mouse_y};
- this->last_mouse_button = event.mouse_button;
+ this->last_mouse_down_position = {adjusted_mouse_x, adjusted_mouse_y};
+ this->last_mouse_button = event.mouse_data.mouse_button;
break;
case SDLContext::EventType::MOUSEUP: {
if (!mouse_in_viewport) {
break;
}
event_mgr.queue_event<MouseReleaseEvent>(MouseReleaseEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
});
- //check if its a click by checking the last button down
- int delta_x = world_mouse_x - this->last_mouse_down_position.x;
- int delta_y = world_mouse_y - this->last_mouse_down_position.y;
+ int delta_x = adjusted_mouse_x - this->last_mouse_down_position.x;
+ int delta_y = adjusted_mouse_y - this->last_mouse_down_position.y;
- if (this->last_mouse_button == event.mouse_button
+ if (this->last_mouse_button == event.mouse_data.mouse_button
&& std::abs(delta_x) <= click_tolerance
&& std::abs(delta_y) <= click_tolerance) {
event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
});
- this->handle_click(event.mouse_button, world_mouse_x, world_mouse_y);
+ this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y);
}
} break;
case SDLContext::EventType::MOUSEMOVE:
@@ -93,31 +91,53 @@ void InputSystem::update() {
break;
}
event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .delta_x = event.rel_mouse_move.x,
- .delta_y = event.rel_mouse_move.y,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .mouse_delta = event.mouse_data.rel_mouse_move,
});
- this->handle_move(event, world_mouse_x, world_mouse_y);
+ this->handle_move(event, adjusted_mouse_x, adjusted_mouse_y);
break;
case SDLContext::EventType::MOUSEWHEEL:
event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .scroll_direction = event.scroll_direction,
- .scroll_delta = event.scroll_delta,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .scroll_direction = event.mouse_data.scroll_direction,
+ .scroll_delta = event.mouse_data.scroll_delta,
});
break;
case SDLContext::EventType::SHUTDOWN:
event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
break;
+ case SDLContext::EventType::WINDOW_EXPOSE:
+ event_mgr.queue_event<WindowExposeEvent>(WindowExposeEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_RESIZE:
+ event_mgr.queue_event<WindowResizeEvent>(WindowResizeEvent{
+ .dimensions = event.window_data.resize_dimension,
+ });
+ break;
+ case SDLContext::EventType::WINDOW_MOVE:
+ event_mgr.queue_event<WindowMoveEvent>(WindowMoveEvent{
+ .delta_move = event.window_data.move_delta,
+ });
+ break;
+ case SDLContext::EventType::WINDOW_MINIMIZE:
+ event_mgr.queue_event<WindowMinimizeEvent>(WindowMinimizeEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_MAXIMIZE:
+ event_mgr.queue_event<WindowMaximizeEvent>(WindowMaximizeEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_GAIN:
+ event_mgr.queue_event<WindowFocusGainEvent>(WindowFocusGainEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_LOST:
+ event_mgr.queue_event<WindowFocusLostEvent>(WindowFocusLostEvent{});
+ break;
default:
break;
}
}
}
void InputSystem::handle_move(const SDLContext::EventData & event_data,
- const int world_mouse_x, const int world_mouse_y) {
+ const int adjusted_mouse_x, const int adjusted_mouse_y) {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
@@ -129,7 +149,7 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,
bool was_hovering = button.hover;
if (button.active
- && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
button.hover = true;
if (!was_hovering && button.on_mouse_enter) {
button.on_mouse_enter();
@@ -144,8 +164,8 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,
}
}
-void InputSystem::handle_click(const MouseButton & mouse_button, const int world_mouse_x,
- const int world_mouse_y) {
+void InputSystem::handle_click(const MouseButton & mouse_button, const int adjusted_mouse_x,
+ const int adjusted_mouse_y) {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
@@ -156,7 +176,7 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const int world
Transform & transform = transform_vec.front().get();
if (button.active
- && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
this->handle_button_press(button);
}
}