diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 14:29:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 14:29:25 +0100 |
commit | 63bcd54e0e0ea64cfef5950568b4253d5dae5c1e (patch) | |
tree | 24f1f251259ca46566a4694b765dc4e99ee264ab /src/crepe/system/InputSystem.cpp | |
parent | 5c3ce63558f2d5dec06a124773f910d783bb22aa (diff) |
removed singleton from SDLContext, problem now is cannot call functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
Diffstat (limited to 'src/crepe/system/InputSystem.cpp')
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index aaa8bdf..b36ec09 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -1,15 +1,19 @@ #include "../api/Button.h" #include "../manager/ComponentManager.h" #include "../manager/EventManager.h" +#include "facade/SDLContext.h" +#include "util/Log.h" #include "InputSystem.h" using namespace crepe; void InputSystem::update() { + dbg_trace(); ComponentManager & mgr = this->mediator.component_manager; EventManager & event_mgr = this->mediator.event_manager; - std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events(); + SDLContext & context = this->mediator.sdl_context; + std::vector<SDLContext::EventData> event_list = context.get_events(); RefVector<Button> buttons = mgr.get_components_by_type<Button>(); RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); OptionalRef<Camera> curr_cam_ref; |