diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 11:54:41 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 11:54:41 +0100 |
commit | 7fdbeb058bc85aaafd5f424687a4ae43e796d8e3 (patch) | |
tree | 8b5d5e888fe56cb4466741c6fde29c15cc900b15 /src/crepe/system/InputSystem.cpp | |
parent | 904ef57f4ee2b34aeeb9e027c09de5e025b72d8a (diff) |
if button outside viewport fix
Diffstat (limited to 'src/crepe/system/InputSystem.cpp')
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 60 |
1 files changed, 34 insertions, 26 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index 0cf5af1..e746ab0 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -3,9 +3,10 @@ #include "../api/EventManager.h" #include "InputSystem.h" - +#include <iostream> using namespace crepe; + void InputSystem::update() { ComponentManager & mgr = this->component_manager; EventManager & event_mgr = EventManager::get_instance(); @@ -20,17 +21,18 @@ void InputSystem::update() { break; } if (!curr_cam_ref) return; - Camera & current_cam = curr_cam_ref; - RefVector<Transform> transform_vec - = mgr.get_components_by_id<Transform>(current_cam.game_object_id); - Transform & cam_transform = transform_vec.front().get(); - int camera_origin_x - = cam_transform.position.x + current_cam.offset.x - (current_cam.viewport_size.x / 2); - int camera_origin_y - = cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2); + Camera& current_cam = curr_cam_ref; + RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(current_cam.game_object_id); + Transform& cam_transform = transform_vec.front().get(); + int camera_origin_x = cam_transform.position.x + current_cam.offset.x - (current_cam.viewport_size.x / 2); + int camera_origin_y = cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2); + for (const SDLContext::EventData & event : event_list) { int world_mouse_x = event.mouse_position.first + camera_origin_x; int world_mouse_y = event.mouse_position.second + camera_origin_y; + // check if the mouse is within the viewport + bool mouse_in_viewport = !(world_mouse_x < camera_origin_x || world_mouse_x > camera_origin_x + current_cam.viewport_size.x || + world_mouse_y < camera_origin_y || world_mouse_y > camera_origin_y + current_cam.viewport_size.y); switch (event.event_type) { case SDLContext::EventType::KEYDOWN: @@ -45,6 +47,9 @@ void InputSystem::update() { }); break; case SDLContext::EventType::MOUSEDOWN: + if(!mouse_in_viewport){ + break; + } event_mgr.queue_event<MousePressEvent>(MousePressEvent{ .mouse_x = world_mouse_x, .mouse_y = world_mouse_y, @@ -54,6 +59,9 @@ void InputSystem::update() { last_mouse_button = event.mouse_button; break; case SDLContext::EventType::MOUSEUP: { + if(!mouse_in_viewport){ + break; + } event_mgr.queue_event<MouseReleaseEvent>(MouseReleaseEvent{ .mouse_x = world_mouse_x, .mouse_y = world_mouse_y, @@ -76,6 +84,9 @@ void InputSystem::update() { } } break; case SDLContext::EventType::MOUSEMOVE: + if(!mouse_in_viewport){ + break; + } event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{ .mouse_x = world_mouse_x, .mouse_y = world_mouse_y, @@ -99,9 +110,7 @@ void InputSystem::update() { } } } - -void InputSystem::handle_move(const SDLContext::EventData & event_data, - const int & world_mouse_x, const int & world_mouse_y) { +void InputSystem::handle_move(const SDLContext::EventData & event_data, const int& world_mouse_x, const int& world_mouse_y) { ComponentManager & mgr = this->component_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); @@ -113,8 +122,7 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data, if (!transform) continue; bool was_hovering = button.hover; - if (button.active - && is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) { + if (button.active && is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) { button.hover = true; if (!was_hovering && button.on_enter) { button.on_enter(); @@ -129,8 +137,7 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data, } } -void InputSystem::handle_click(const MouseButton & mouse_button, const int & world_mouse_x, - const int & world_mouse_y) { +void InputSystem::handle_click(const MouseButton& mouse_button, const int& world_mouse_x, const int& world_mouse_y) { ComponentManager & mgr = this->component_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); @@ -140,21 +147,22 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const int & wor = mgr.get_components_by_id<Transform>(button.game_object_id); OptionalRef<Transform> transform(transform_vec.front().get()); - if (button.active - && is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) { + if (button.active && is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) { handle_button_press(button); } } } -bool InputSystem::is_mouse_inside_button(const int & mouse_x, const int & mouse_y, - const Button & button, const Transform & transform) { - int half_width = button.width / 2; - int half_height = button.height / 2; - return mouse_x >= transform.position.x - half_width - && mouse_x <= transform.position.x + half_width - && mouse_y >= transform.position.y - half_height - && mouse_y <= transform.position.y + half_height; +bool InputSystem::is_mouse_inside_button( + const int& mouse_x, const int& mouse_y, + const Button & button, const Transform & transform) { + int half_width = button.width / 2; + int half_height = button.height / 2; + + return mouse_x >= transform.position.x - half_width + && mouse_x <= transform.position.x + half_width + && mouse_y >= transform.position.y - half_height + && mouse_y <= transform.position.y + half_height; } void InputSystem::handle_button_press(Button & button) { |