From 7fdbeb058bc85aaafd5f424687a4ae43e796d8e3 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 4 Dec 2024 11:54:41 +0100 Subject: if button outside viewport fix --- src/crepe/system/InputSystem.cpp | 60 +++++++++++++++++++++++----------------- 1 file changed, 34 insertions(+), 26 deletions(-) (limited to 'src/crepe/system/InputSystem.cpp') diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index 0cf5af1..e746ab0 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -3,9 +3,10 @@ #include "../api/EventManager.h" #include "InputSystem.h" - +#include using namespace crepe; + void InputSystem::update() { ComponentManager & mgr = this->component_manager; EventManager & event_mgr = EventManager::get_instance(); @@ -20,17 +21,18 @@ void InputSystem::update() { break; } if (!curr_cam_ref) return; - Camera & current_cam = curr_cam_ref; - RefVector transform_vec - = mgr.get_components_by_id(current_cam.game_object_id); - Transform & cam_transform = transform_vec.front().get(); - int camera_origin_x - = cam_transform.position.x + current_cam.offset.x - (current_cam.viewport_size.x / 2); - int camera_origin_y - = cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2); + Camera& current_cam = curr_cam_ref; + RefVector transform_vec = mgr.get_components_by_id(current_cam.game_object_id); + Transform& cam_transform = transform_vec.front().get(); + int camera_origin_x = cam_transform.position.x + current_cam.offset.x - (current_cam.viewport_size.x / 2); + int camera_origin_y = cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2); + for (const SDLContext::EventData & event : event_list) { int world_mouse_x = event.mouse_position.first + camera_origin_x; int world_mouse_y = event.mouse_position.second + camera_origin_y; + // check if the mouse is within the viewport + bool mouse_in_viewport = !(world_mouse_x < camera_origin_x || world_mouse_x > camera_origin_x + current_cam.viewport_size.x || + world_mouse_y < camera_origin_y || world_mouse_y > camera_origin_y + current_cam.viewport_size.y); switch (event.event_type) { case SDLContext::EventType::KEYDOWN: @@ -45,6 +47,9 @@ void InputSystem::update() { }); break; case SDLContext::EventType::MOUSEDOWN: + if(!mouse_in_viewport){ + break; + } event_mgr.queue_event(MousePressEvent{ .mouse_x = world_mouse_x, .mouse_y = world_mouse_y, @@ -54,6 +59,9 @@ void InputSystem::update() { last_mouse_button = event.mouse_button; break; case SDLContext::EventType::MOUSEUP: { + if(!mouse_in_viewport){ + break; + } event_mgr.queue_event(MouseReleaseEvent{ .mouse_x = world_mouse_x, .mouse_y = world_mouse_y, @@ -76,6 +84,9 @@ void InputSystem::update() { } } break; case SDLContext::EventType::MOUSEMOVE: + if(!mouse_in_viewport){ + break; + } event_mgr.queue_event(MouseMoveEvent{ .mouse_x = world_mouse_x, .mouse_y = world_mouse_y, @@ -99,9 +110,7 @@ void InputSystem::update() { } } } - -void InputSystem::handle_move(const SDLContext::EventData & event_data, - const int & world_mouse_x, const int & world_mouse_y) { +void InputSystem::handle_move(const SDLContext::EventData & event_data, const int& world_mouse_x, const int& world_mouse_y) { ComponentManager & mgr = this->component_manager; RefVector