aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/AudioSystem.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 17:27:16 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 17:27:16 +0100
commitb8194e02679dc88f5c0a240da83a4700ec5200cf (patch)
tree216e2e28793fce2d468b23fa9b5d2a17db32012b /src/crepe/system/AudioSystem.h
parent9eff2e24fa4cf0ffad2b47cc922a6558bc1a9fa1 (diff)
add doxygen comments + clean up
Diffstat (limited to 'src/crepe/system/AudioSystem.h')
-rw-r--r--src/crepe/system/AudioSystem.h29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
index c941470..4d21883 100644
--- a/src/crepe/system/AudioSystem.h
+++ b/src/crepe/system/AudioSystem.h
@@ -14,9 +14,7 @@ public:
void update() override;
private:
- /**
- * \brief Private data stored by AudioSystem on AudioSource component
- */
+ //! Private data stored by AudioSystem on AudioSource component
struct ComponentPrivate {
//! This sample's voice handle
Sound::Handle handle;
@@ -31,14 +29,39 @@ private:
//! \}
};
+ /**
+ * \brief Update `last_*` members of \c data
+ *
+ * Copies all component properties stored for comparison between AudioSystem::update() calls
+ *
+ * \param component Source properties
+ * \param data Destination properties
+ */
void update_last(const AudioSource & component, ComponentPrivate & data);
+ /**
+ * \brief Compare update component
+ *
+ * Compares properties of \c component and \c data, and calls SoundContext functions where
+ * applicable.
+ *
+ * \param component AudioSource component to update
+ * \param data AudioSource's private data
+ * \param resource Sound instance for AudioSource's Asset
+ */
void diff_update(AudioSource & component, ComponentPrivate & data, Sound & resource);
protected:
+ /**
+ * \brief Get SoundContext
+ *
+ * SoundContext is retrieved through this function instead of being a direct member of
+ * AudioSystem to aid with testability.
+ */
virtual SoundContext & get_context();
private:
+ //! Actually stores SoundContext if the base AudioSystem::get_context implementation is used
Private context;
};