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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
commite8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch)
tree7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/crepe/system/AnimatorSystem.h
parent5bee4515c1089ce3499bc3b74780db94f0c02306 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index aa97084..56cc7b3 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -22,7 +22,8 @@ public:
* \brief Updates the Animator components.
*
* This method is called periodically (likely every frame) to update the state of all
- * Animator components, moving the animations forward and managing their behavior (e.g., looping).
+ * Animator components, moving the animations forward and managing their behavior (e.g.,
+ * looping).
*/
void update() override;
// FIXME: never say "likely" in the documentation lmao