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author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 19:19:25 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 19:19:25 +0100 |
commit | bb0dba6b2a84a8bcbb1e07a14f015f73408d460c (patch) | |
tree | 0d669bc5e88544749964d4639d27575545fbabe1 /src/crepe/system/AnimatorSystem.h | |
parent | 46716724df7697fa789329a62f7a5444ceed5585 (diff) | |
parent | 3a690f7d0c91b92b9cdfe62f44dba8db90142abc (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/particle-system-master
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h new file mode 100644 index 0000000..969e9d1 --- /dev/null +++ b/src/crepe/system/AnimatorSystem.h @@ -0,0 +1,44 @@ +#pragma once + +#include "System.h" + +//TODO: +// control if flip works with animation system + +namespace crepe { + +/** + * \brief The AnimatorSystem is responsible for managing and updating all Animator components. + * + * This system is responsible for controlling the behavior of the animations for all entities + * that have the Animator component attached. It updates the animations by controlling their + * frame changes, looping behavior, and overall animation state. + */ +class AnimatorSystem : public System { + +public: + /** + * \brief Retrieves the singleton instance of the AnimatorSystem. + * + * \return A reference to the single instance of the AnimatorSystem. + * + * This method ensures that there is only one instance of the AnimatorSystem, following the + * singleton design pattern. It can be used to access the system globally. + */ + static AnimatorSystem & get_instance(); + + /** + * \brief Updates the Animator components. + * + * This method is called periodically (likely every frame) to update the state of all + * Animator components, moving the animations forward and managing their behavior (e.g., looping). + */ + void update() override; + +private: + // private because singleton + AnimatorSystem(); // dbg_trace + ~AnimatorSystem(); // dbg_trace +}; + +} // namespace crepe |