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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-11 15:04:36 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-11 15:04:36 +0100 |
commit | cd708c639c34cbc7d978686e54303c91f15954c0 (patch) | |
tree | a469b265dd6e7e362200290cc6267c0dd3927cf5 /src/crepe/manager/Mediator.h | |
parent | dfa8ffbc03c4c1acd74fd14e54c6ee566a3c445c (diff) | |
parent | 68c9e7511ea52c6ee70d052bbdf2923cd68bfa8a (diff) |
Merge branch 'wouter/gameloop' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/manager/Mediator.h')
-rw-r--r-- | src/crepe/manager/Mediator.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h index dfb37dc..b529f2c 100644 --- a/src/crepe/manager/Mediator.h +++ b/src/crepe/manager/Mediator.h @@ -5,17 +5,15 @@ // TODO: remove these singletons: #include "../facade/SDLContext.h" -#include "SaveManager.h" - namespace crepe { class ComponentManager; class SceneManager; +class EventManager; +class LoopTimerManager; class SaveManager; class ResourceManager; -class LoopTimerManager; -class EventManager; /** * Struct to pass references to classes that would otherwise need to be singletons down to * other classes within the engine hierarchy. Made to prevent constant changes to subclasses to |