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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 00:03:10 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 00:03:10 +0100 |
commit | 8aa43f634c1a89f05681ffc5f3cd0a3477e50e71 (patch) | |
tree | a1321d75328da0952ba7bf294a8036f50debb60f /src/crepe/manager/Mediator.h | |
parent | d9e46281c1e24a5f23d779d314e5df87fa3317a3 (diff) | |
parent | cfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff) |
added loopTimer to mediator and fixed update loop
Diffstat (limited to 'src/crepe/manager/Mediator.h')
-rw-r--r-- | src/crepe/manager/Mediator.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h new file mode 100644 index 0000000..cd96614 --- /dev/null +++ b/src/crepe/manager/Mediator.h @@ -0,0 +1,34 @@ +#pragma once + +#include "../util/OptionalRef.h" + +// TODO: remove these singletons: +#include "EventManager.h" +#include "SaveManager.h" + +namespace crepe { + +class ComponentManager; +class SceneManager; +class LoopTimer; +/** + * Struct to pass references to classes that would otherwise need to be singletons down to + * other classes within the engine hierarchy. Made to prevent constant changes to subclasses to + * pass specific references through dependency injection. All references on this struct + * *should* be explicitly checked for availability as this struct does not guarantee anything. + * + * \note Dereferencing members of this struct should be deferred. If you are a user of this + * class, keep a reference to this mediator instead of just picking references from it when you + * receive an instance. + * + * \warning This class should never be directly accessible from the API + */ +struct Mediator { + OptionalRef<ComponentManager> component_manager; + OptionalRef<SceneManager> scene_manager; + OptionalRef<SaveManager> save_manager = SaveManager::get_instance(); + OptionalRef<EventManager> event_manager = EventManager::get_instance(); + OptionalRef<LoopTimer> loop_timer; +}; + +} // namespace crepe |