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authorWboerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 19:40:58 +0100
committerGitHub <noreply@github.com>2024-12-11 19:40:58 +0100
commit59954bfc14cdb32997a3fb09e6ee1b393a4dc027 (patch)
treef1da5eeb955bc44fd4cf3bb22bcaf989116f0ef8 /src/crepe/manager/Mediator.h
parent30c17c98e54c1534664de08ca3838c40c859d166 (diff)
parenta464096dfff2ee4605e77852020e6a5c0fa5aa58 (diff)
Merge pull request #63 from lonkaars/wouter/gameloop
gameloop improvements + Singelton removal
Diffstat (limited to 'src/crepe/manager/Mediator.h')
-rw-r--r--src/crepe/manager/Mediator.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
index 628154a..a336410 100644
--- a/src/crepe/manager/Mediator.h
+++ b/src/crepe/manager/Mediator.h
@@ -2,17 +2,15 @@
#include "../util/OptionalRef.h"
-// TODO: remove these singletons:
-#include "EventManager.h"
-
namespace crepe {
class ComponentManager;
class SceneManager;
+class EventManager;
+class LoopTimerManager;
class SaveManager;
class ResourceManager;
class SDLContext;
-class LoopTimer;
/**
* Struct to pass references to classes that would otherwise need to be singletons down to
@@ -30,10 +28,10 @@ struct Mediator {
OptionalRef<SDLContext> sdl_context;
OptionalRef<ComponentManager> component_manager;
OptionalRef<SceneManager> scene_manager;
+ OptionalRef<EventManager> event_manager;
+ OptionalRef<LoopTimerManager> loop_timer;
OptionalRef<SaveManager> save_manager;
- OptionalRef<EventManager> event_manager = EventManager::get_instance();
OptionalRef<ResourceManager> resource_manager;
- OptionalRef<LoopTimer> timer;
};
} // namespace crepe