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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-22 13:48:46 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-22 13:48:46 +0100
commit6a7e06f875d789af0e8f9b5ce0ad24b9eaa96d25 (patch)
tree07397ab46e2518fde4140777e2e181cde8ad938e /src/crepe/manager/LoopTimerManager.h
parent296c80edd6727d6808ed0c98c001a8b456f1c037 (diff)
parent61148c757a1f742ff09e40e5347e74e638c7371c (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.h')
-rw-r--r--src/crepe/manager/LoopTimerManager.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 2f1e6b6..279d6b2 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -157,17 +157,17 @@ private:
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
float time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps.
- duration_t maximum_delta_time{0.25};
+ duration_t maximum_delta_time {0.25};
//! Delta time for the current frame in seconds.
- duration_t delta_time{0.0};
+ duration_t delta_time {0.0};
//! Target time per frame in seconds
- duration_t frame_target_time{1.0 / target_fps};
+ duration_t frame_target_time {1.0 / target_fps};
//! Fixed delta time for fixed updates in seconds.
- duration_t fixed_delta_time{1.0 / 50.0};
+ duration_t fixed_delta_time {1.0 / 50.0};
//! Total elapsed game time in microseconds.
- elapsed_time_t elapsed_time{0};
+ elapsed_time_t elapsed_time {0};
//! Total elapsed time for fixed updates in microseconds.
- elapsed_time_t elapsed_fixed_time{0};
+ elapsed_time_t elapsed_fixed_time {0};
typedef std::chrono::steady_clock::time_point time_point_t;
//! Time of the last frame.