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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:36:08 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:36:08 +0100
commit76f94a8cdd2945e26d716191b664eb906ebb9032 (patch)
tree8548390d3641a312923cf241c745f9129e6dde73 /src/crepe/manager/ComponentManager.h
parente7423549a26c0df6db930329e2c4067b1c6777b7 (diff)
add doxygen comments
Diffstat (limited to 'src/crepe/manager/ComponentManager.h')
-rw-r--r--src/crepe/manager/ComponentManager.h40
1 files changed, 37 insertions, 3 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index e7eeaa2..19a8e81 100644
--- a/src/crepe/manager/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -155,18 +155,55 @@ public:
RefVector<T> get_components_by_tag(const std::string & tag) const;
private:
+ /**
+ * \brief Get object IDs by predicate function
+ *
+ * This function calls the predicate function \c pred for all components matching type \c T,
+ * and adds their parent game_object_id to a \c std::set if the predicate returns true.
+ *
+ * \tparam T The type of the component to check the predicate against
+ * \param pred Predicate function
+ *
+ * \note The predicate function may be called for multiple components with the same \c
+ * game_object_id. In this case, the ID is added if *any* call returns \c true.
+ *
+ * \returns game_object_id for all components where the predicate returned true
+ */
template <typename T>
std::set<game_object_id_t>
get_objects_by_predicate(const std::function<bool(const T &)> & pred) const;
+
+ /**
+ * \brief Get components of type \c T for multiple game object IDs
+ *
+ * \tparam T The type of the components to return
+ * \param ids The object IDs
+ *
+ * \return All components matching type \c T and one of the IDs in \c ids
+ */
template <typename T>
RefVector<T> get_components_by_ids(const std::set<game_object_id_t> & ids) const;
+ /**
+ * \brief Get object IDs for objects with name \c name
+ *
+ * \param name Object name to match
+ * \returns Object IDs where Metadata::name is equal to \c name
+ */
std::set<game_object_id_t> get_objects_by_name(const std::string & name) const;
+ /**
+ * \brief Get object IDs for objects with tag \c tag
+ *
+ * \param tag Object tag to match
+ * \returns Object IDs where Metadata::tag is equal to \c tag
+ */
std::set<game_object_id_t> get_objects_by_tag(const std::string & tag) const;
private:
+ //! By Component \c std::type_index (readability helper type)
template <typename T>
using by_type = std::unordered_map<std::type_index, T>;
+ //! By \c game_object_id index (readability helper type)
template <typename T>
using by_id_index = std::vector<T>;
/**
@@ -188,9 +225,6 @@ private:
game_object_id_t next_id = 0;
};
-// template <>
-// RefVector<Component> ComponentManager::get_components_by_id(game_object_id_t id) const;
-
} // namespace crepe
#include "ComponentManager.hpp"