diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 09:08:06 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 09:08:06 +0100 |
commit | 2f8d36a33854715828d412792663f355b9e393ae (patch) | |
tree | d7cd864f17f91965e80f2cde015b5a5d5e009ecc /src/crepe/facade | |
parent | c0dc5f5d785cb4d0b0f5c05174c36fab9eef9cfb (diff) |
idk
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/Font.cpp | 4 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 23 |
2 files changed, 16 insertions, 11 deletions
diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index 83e8519..a9f1633 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -1,5 +1,6 @@ #include "../api/Config.h" #include "util/Log.h" +#include <iostream> #include "Font.h" @@ -10,7 +11,8 @@ Font::Font(const Asset & src, Mediator & mediator) : Resource(src, mediator) { dbg_trace(); Config & config = Config::get_instance(); - const std::string FONT_PATH = src.get_path(); + const std::string & FONT_PATH = src.get_path(); + cout << FONT_PATH.c_str() << endl; TTF_Font * font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); if (font == NULL) throw runtime_error(format("Font: {} (path: {})", TTF_GetError(), FONT_PATH)); diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 4e969b9..a06940d 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -34,9 +34,6 @@ using namespace std; SDLContext::SDLContext(Mediator & mediator) { dbg_trace(); - if (TTF_Init() == -1) { - throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); - } if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } @@ -65,6 +62,10 @@ SDLContext::SDLContext(Mediator & mediator) { throw runtime_error("SDLContext: SDL_image could not initialize!"); } + if (TTF_Init() == -1) { + throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); + } + mediator.sdl_context = *this; } @@ -77,8 +78,8 @@ SDLContext::~SDLContext() { // TODO: how are we going to ensure that these are called from the same // thread that SDL_Init() was called on? This has caused problems for me // before. - IMG_Quit(); TTF_Quit(); + IMG_Quit(); SDL_Quit(); } @@ -297,13 +298,15 @@ void SDLContext::draw_text(const Text & text, const Font & font){ SDL_Texture * font_texture = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface); SDL_FreeSurface(font_surface); - SDL_FRect dstrect { - .x = text.offset.x, - .y = text.offset.y, - .w = text.dimensions.x, - .h = text.dimensions.y, + SDL_Rect dstrect { + .x = (int)text.offset.x, + .y = (int)text.offset.y, + .w = (int)text.dimensions.x, + .h = (int)text.dimensions.y, }; - SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, &dstrect , 0 , NULL, SDL_FLIP_NONE); + + SDL_RenderCopy(this->game_renderer.get(), font_texture, NULL, NULL); + SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, NULL, 0 , NULL, SDL_FLIP_NONE); SDL_DestroyTexture(font_texture); } |