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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 09:25:11 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 09:25:11 +0100
commit093493d1ecc082672d80707c31bd95a5175ab2ce (patch)
tree7a692e5bafff5bfda971ce3e9c91ba48bbd7b5dc /src/crepe/facade
parentcc2ec343367ebaa3b6a6142532f7a067c3c981a1 (diff)
parent3c99c73f3c1c31ba97f7e8c74f434c880f8a9036 (diff)
Merge branch 'wouter/inputSystem' into wouter/button-improvement
Diffstat (limited to 'src/crepe/facade')
-rw-r--r--src/crepe/facade/EventData.h54
-rw-r--r--src/crepe/facade/SDLContext.cpp261
-rw-r--r--src/crepe/facade/SDLContext.h166
3 files changed, 307 insertions, 174 deletions
diff --git a/src/crepe/facade/EventData.h b/src/crepe/facade/EventData.h
new file mode 100644
index 0000000..a7526b4
--- /dev/null
+++ b/src/crepe/facade/EventData.h
@@ -0,0 +1,54 @@
+#pragma once
+#include "../api/KeyCodes.h"
+#include "../types.h"
+namespace crepe {
+//! EventType enum for passing eventType
+enum EventType {
+ NONE = 0,
+ MOUSE_DOWN,
+ MOUSE_UP,
+ MOUSE_MOVE,
+ MOUSE_WHEEL,
+ KEY_UP,
+ KEY_DOWN,
+ SHUTDOWN,
+ WINDOW_MINIMIZE,
+ WINDOW_MAXIMIZE,
+ WINDOW_FOCUS_GAIN,
+ WINDOW_FOCUS_LOST,
+ WINDOW_MOVE,
+ WINDOW_RESIZE,
+ WINDOW_EXPOSE,
+};
+
+//! Struct for storing key data.
+struct KeyData {
+ Keycode key = Keycode::NONE;
+ bool key_repeat = false;
+};
+
+//! Struct for storing mouse data.
+struct MouseData {
+ MouseButton mouse_button = MouseButton::NONE;
+ ivec2 mouse_position = {-1, -1};
+ int scroll_direction = -1;
+ float scroll_delta = INFINITY;
+ ivec2 rel_mouse_move = {-1, -1};
+};
+
+//! Struct for storing window data.
+struct WindowData {
+ ivec2 move_delta;
+ ivec2 resize_dimension;
+};
+
+//! EventData struct for passing event data from facade
+struct EventData {
+ EventType event_type = EventType::NONE;
+ union {
+ KeyData key_data;
+ MouseData mouse_data;
+ WindowData window_data;
+ } data;
+};
+} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 20bb030..7ccc243 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -6,7 +6,6 @@
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
-#include <SDL2/SDL_video.h>
#include <array>
#include <cmath>
#include <cstddef>
@@ -75,118 +74,24 @@ SDLContext::~SDLContext() {
SDL_Quit();
}
-Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
- static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
- std::array<Keycode, SDL_NUM_SCANCODES> table{};
- table.fill(Keycode::NONE);
-
- table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
- table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
- table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
- table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
- table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
- table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
- table[SDL_SCANCODE_0] = Keycode::D0;
- table[SDL_SCANCODE_1] = Keycode::D1;
- table[SDL_SCANCODE_2] = Keycode::D2;
- table[SDL_SCANCODE_3] = Keycode::D3;
- table[SDL_SCANCODE_4] = Keycode::D4;
- table[SDL_SCANCODE_5] = Keycode::D5;
- table[SDL_SCANCODE_6] = Keycode::D6;
- table[SDL_SCANCODE_7] = Keycode::D7;
- table[SDL_SCANCODE_8] = Keycode::D8;
- table[SDL_SCANCODE_9] = Keycode::D9;
- table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
- table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
- table[SDL_SCANCODE_A] = Keycode::A;
- table[SDL_SCANCODE_B] = Keycode::B;
- table[SDL_SCANCODE_C] = Keycode::C;
- table[SDL_SCANCODE_D] = Keycode::D;
- table[SDL_SCANCODE_E] = Keycode::E;
- table[SDL_SCANCODE_F] = Keycode::F;
- table[SDL_SCANCODE_G] = Keycode::G;
- table[SDL_SCANCODE_H] = Keycode::H;
- table[SDL_SCANCODE_I] = Keycode::I;
- table[SDL_SCANCODE_J] = Keycode::J;
- table[SDL_SCANCODE_K] = Keycode::K;
- table[SDL_SCANCODE_L] = Keycode::L;
- table[SDL_SCANCODE_M] = Keycode::M;
- table[SDL_SCANCODE_N] = Keycode::N;
- table[SDL_SCANCODE_O] = Keycode::O;
- table[SDL_SCANCODE_P] = Keycode::P;
- table[SDL_SCANCODE_Q] = Keycode::Q;
- table[SDL_SCANCODE_R] = Keycode::R;
- table[SDL_SCANCODE_S] = Keycode::S;
- table[SDL_SCANCODE_T] = Keycode::T;
- table[SDL_SCANCODE_U] = Keycode::U;
- table[SDL_SCANCODE_V] = Keycode::V;
- table[SDL_SCANCODE_W] = Keycode::W;
- table[SDL_SCANCODE_X] = Keycode::X;
- table[SDL_SCANCODE_Y] = Keycode::Y;
- table[SDL_SCANCODE_Z] = Keycode::Z;
- table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
- table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
- table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
- table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
- table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
- table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
- table[SDL_SCANCODE_TAB] = Keycode::TAB;
- table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
- table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
- table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
- table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
- table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
- table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
- table[SDL_SCANCODE_UP] = Keycode::UP;
- table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
- table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
- table[SDL_SCANCODE_HOME] = Keycode::HOME;
- table[SDL_SCANCODE_END] = Keycode::END;
- table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
- table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
- table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
- table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
- table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
- table[SDL_SCANCODE_F1] = Keycode::F1;
- table[SDL_SCANCODE_F2] = Keycode::F2;
- table[SDL_SCANCODE_F3] = Keycode::F3;
- table[SDL_SCANCODE_F4] = Keycode::F4;
- table[SDL_SCANCODE_F5] = Keycode::F5;
- table[SDL_SCANCODE_F6] = Keycode::F6;
- table[SDL_SCANCODE_F7] = Keycode::F7;
- table[SDL_SCANCODE_F8] = Keycode::F8;
- table[SDL_SCANCODE_F9] = Keycode::F9;
- table[SDL_SCANCODE_F10] = Keycode::F10;
- table[SDL_SCANCODE_F11] = Keycode::F11;
- table[SDL_SCANCODE_F12] = Keycode::F12;
- table[SDL_SCANCODE_KP_0] = Keycode::KP0;
- table[SDL_SCANCODE_KP_1] = Keycode::KP1;
- table[SDL_SCANCODE_KP_2] = Keycode::KP2;
- table[SDL_SCANCODE_KP_3] = Keycode::KP3;
- table[SDL_SCANCODE_KP_4] = Keycode::KP4;
- table[SDL_SCANCODE_KP_5] = Keycode::KP5;
- table[SDL_SCANCODE_KP_6] = Keycode::KP6;
- table[SDL_SCANCODE_KP_7] = Keycode::KP7;
- table[SDL_SCANCODE_KP_8] = Keycode::KP8;
- table[SDL_SCANCODE_KP_9] = Keycode::KP9;
- table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
- table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
- table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
- table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
- table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
- table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
- table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
- table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
- table[SDL_SCANCODE_MENU] = Keycode::MENU;
+Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) {
+ if (!LOOKUP_TABLE.contains(sdl_key)) return Keycode::NONE;
- return table;
- }();
+ return LOOKUP_TABLE.at(sdl_key);
+}
- if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
- return Keycode::NONE;
- }
+const keyboard_state_t & SDLContext::get_keyboard_state() {
+ SDL_PumpEvents();
+ const Uint8 * current_state = SDL_GetKeyboardState(nullptr);
+
+ for (int i = 0; i < SDL_NUM_SCANCODES; ++i) {
- return LOOKUP_TABLE[sdl_key];
+ Keycode key = sdl_to_keycode(static_cast<SDL_Scancode>(i));
+ if (key != Keycode::NONE) {
+ this->keyboard_state[key] = current_state[i] != 0;
+ }
+ }
+ return this->keyboard_state;
}
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
@@ -365,8 +270,8 @@ ivec2 SDLContext::get_size(const Texture & ctx) {
return size;
}
-std::vector<SDLContext::EventData> SDLContext::get_events() {
- std::vector<SDLContext::EventData> event_list;
+std::vector<EventData> SDLContext::get_events() {
+ std::vector<EventData> event_list;
SDL_Event event;
const CameraAuxiliaryData & cam = this->cam_aux_data;
while (SDL_PollEvent(&event)) {
@@ -375,60 +280,130 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
mouse_pos.y = (event.button.y - cam.bar_size.y) / cam.render_scale.y;
switch (event.type) {
case SDL_QUIT:
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::SHUTDOWN,
- });
+ event_list.push_back({.event_type = EventType::SHUTDOWN});
break;
case SDL_KEYDOWN:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::KEYDOWN,
- .key = sdl_to_keycode(event.key.keysym.scancode),
- .key_repeat = (event.key.repeat != 0),
+ .event_type = EventType::KEY_DOWN,
+ .data = {
+ .key_data = {
+ .key = this->sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = event.key.repeat != 0,
+ },
+ },
});
break;
+
case SDL_KEYUP:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::KEYUP,
- .key = sdl_to_keycode(event.key.keysym.scancode),
+ .event_type = EventType::KEY_UP,
+ .data = {
+ .key_data = {
+ .key = this->sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = event.key.repeat != 0,
+ },
+ },
});
break;
+
case SDL_MOUSEBUTTONDOWN:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEDOWN,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = mouse_pos,
+ .event_type = EventType::MOUSE_DOWN,
+ .data = {
+ .mouse_data = {
+ .mouse_button = this->sdl_to_mousebutton(event.button.button),
+ .mouse_position = mouse_pos,
+ },
+ },
});
break;
- case SDL_MOUSEBUTTONUP: {
- int x, y;
- SDL_GetMouseState(&x, &y);
+ case SDL_MOUSEBUTTONUP:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEUP,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = mouse_pos,
+ .event_type = EventType::MOUSE_UP,
+ .data = {
+ .mouse_data = {
+ .mouse_button = this->sdl_to_mousebutton(event.button.button),
+ .mouse_position = mouse_pos,
+ },
+ },
});
- } break;
+ break;
- case SDL_MOUSEMOTION: {
- event_list.push_back(
- EventData{.event_type = SDLContext::EventType::MOUSEMOVE,
- .mouse_position = mouse_pos,
- .rel_mouse_move = {event.motion.xrel, event.motion.yrel}});
- } break;
+ case SDL_MOUSEMOTION:
+ event_list.push_back(EventData{
+ .event_type = EventType::MOUSE_MOVE,
+ .data = {
+ .mouse_data = {
+ .mouse_position = mouse_pos,
+ .rel_mouse_move = {event.motion.xrel, event.motion.yrel},
+ },
+ },
+ });
+ break;
- case SDL_MOUSEWHEEL: {
+ case SDL_MOUSEWHEEL:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEWHEEL,
- .mouse_position = mouse_pos,
- // TODO: why is this needed?
- .scroll_direction = event.wheel.y < 0 ? -1 : 1,
- .scroll_delta = event.wheel.preciseY,
+ .event_type = EventType::MOUSE_WHEEL,
+ .data = {
+ .mouse_data = {
+ .mouse_position = mouse_pos,
+ .scroll_direction = event.wheel.y < 0 ? -1 : 1,
+ .scroll_delta = event.wheel.preciseY,
+ },
+ },
});
- } break;
+ break;
+ case SDL_WINDOWEVENT:
+ this->handle_window_event(event.window, event_list);
+ break;
}
}
+
return event_list;
}
+
+void SDLContext::handle_window_event(const SDL_WindowEvent & window_event,
+ std::vector<EventData> & event_list) {
+ switch (window_event.event) {
+ case SDL_WINDOWEVENT_EXPOSED:
+ event_list.push_back(EventData{EventType::WINDOW_EXPOSE});
+ break;
+ case SDL_WINDOWEVENT_RESIZED:
+ event_list.push_back(EventData{
+ .event_type = EventType::WINDOW_RESIZE,
+ .data = {
+ .window_data = {
+ .resize_dimension = {window_event.data1, window_event.data2}
+ },
+ },
+ });
+ break;
+ case SDL_WINDOWEVENT_MOVED:
+ event_list.push_back(EventData{
+ .event_type = EventType::WINDOW_MOVE,
+ .data = {
+ .window_data = {
+ .move_delta = {window_event.data1, window_event.data2}
+ },
+ },
+ });
+ break;
+
+ case SDL_WINDOWEVENT_MINIMIZED:
+ event_list.push_back(EventData{EventType::WINDOW_MINIMIZE});
+ break;
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ event_list.push_back(EventData{EventType::WINDOW_MAXIMIZE});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ event_list.push_back(EventData{EventType::WINDOW_FOCUS_GAIN});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ event_list.push_back(EventData{EventType::WINDOW_FOCUS_LOST});
+ break;
+ }
+}
+
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);
SDL_SetTextureAlphaMod(texture.get_img(), color.a);
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index bcadf87..8f4760e 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -9,17 +9,18 @@
#include <functional>
#include <memory>
#include <string>
+#include <unordered_map>
+#include "../types.h"
#include "api/Camera.h"
#include "api/Color.h"
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-#include "types.h"
+#include "EventData.h"
namespace crepe {
-
class Texture;
class Mediator;
@@ -69,29 +70,11 @@ public:
};
public:
- //! EventType enum for passing eventType
- enum EventType {
- NONE = 0,
- MOUSEDOWN,
- MOUSEUP,
- MOUSEMOVE,
- MOUSEWHEEL,
- KEYUP,
- KEYDOWN,
- SHUTDOWN,
-
- };
- //! EventData struct for passing event data from facade
- struct EventData {
- SDLContext::EventType event_type = SDLContext::EventType::NONE;
- Keycode key = Keycode::NONE;
- bool key_repeat = false;
- MouseButton mouse_button = MouseButton::NONE;
- ivec2 mouse_position = {-1, -1};
- int scroll_direction = -1;
- float scroll_delta = INFINITY;
- ivec2 rel_mouse_move = {-1, -1};
- };
+ /**
+ * \brief Gets the singleton instance of SDLContext.
+ * \return Reference to the SDLContext instance.
+ */
+ static SDLContext & get_instance();
public:
SDLContext(const SDLContext &) = delete;
@@ -122,18 +105,25 @@ public:
*
* \return Events that occurred since last call to `get_events()`
*/
- std::vector<SDLContext::EventData> get_events();
-
+ std::vector<EventData> get_events();
/**
- * \brief Converts an SDL key code to the custom Keycode type.
+ * \brief Fills event_list with triggered window events
*
- * This method maps an SDL key code to the corresponding `Keycode` enum value,
+ * This method checks if any window events are triggered and adds them to the event_list.
+ *
+ */
+ void handle_window_event(const SDL_WindowEvent & window_event,
+ std::vector<EventData> & event_list);
+ /**
+ * \brief Converts an SDL scan code to the custom Keycode type.
+ *
+ * This method maps an SDL scan code to the corresponding `Keycode` enum value,
* which is used internally by the system to identify the keys.
*
- * \param sdl_key The SDL key code to convert.
+ * \param sdl_key The SDL scan code to convert.
* \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized.
*/
- Keycode sdl_to_keycode(SDL_Keycode sdl_key);
+ Keycode sdl_to_keycode(SDL_Scancode sdl_key);
/**
* \brief Converts an SDL mouse button code to the custom MouseButton type.
@@ -145,6 +135,16 @@ public:
* \return The corresponding `MouseButton` value or `MouseButton::NONE` if the key is unrecognized
*/
MouseButton sdl_to_mousebutton(Uint8 sdl_button);
+ /**
+ * \brief Gets the current state of the keyboard.
+ *
+ * Updates the internal keyboard state by checking the current key states using
+ * SDL's `SDL_GetKeyboardState()`, and returns a reference to the `keyboard_state_t`.
+ *
+ * \return A constant reference to the `keyboard_state_t`, which holds the state
+ * of each key (true = pressed, false = not pressed).
+ */
+ const keyboard_state_t & get_keyboard_state();
public:
/**
@@ -240,6 +240,110 @@ private:
* - this is defined in this class because get_events() needs this information aswell
*/
CameraAuxiliaryData cam_aux_data;
+
+private:
+ //! variable to store the state of each key (true = pressed, false = not pressed)
+ keyboard_state_t keyboard_state;
+ //! lookup table for converting SDL_SCANCODES to Keycodes
+ const std::unordered_map<SDL_Scancode, Keycode> LOOKUP_TABLE
+ = {{SDL_SCANCODE_SPACE, Keycode::SPACE},
+ {SDL_SCANCODE_APOSTROPHE, Keycode::APOSTROPHE},
+ {SDL_SCANCODE_COMMA, Keycode::COMMA},
+ {SDL_SCANCODE_MINUS, Keycode::MINUS},
+ {SDL_SCANCODE_PERIOD, Keycode::PERIOD},
+ {SDL_SCANCODE_SLASH, Keycode::SLASH},
+ {SDL_SCANCODE_0, Keycode::D0},
+ {SDL_SCANCODE_1, Keycode::D1},
+ {SDL_SCANCODE_2, Keycode::D2},
+ {SDL_SCANCODE_3, Keycode::D3},
+ {SDL_SCANCODE_4, Keycode::D4},
+ {SDL_SCANCODE_5, Keycode::D5},
+ {SDL_SCANCODE_6, Keycode::D6},
+ {SDL_SCANCODE_7, Keycode::D7},
+ {SDL_SCANCODE_8, Keycode::D8},
+ {SDL_SCANCODE_9, Keycode::D9},
+ {SDL_SCANCODE_SEMICOLON, Keycode::SEMICOLON},
+ {SDL_SCANCODE_EQUALS, Keycode::EQUAL},
+ {SDL_SCANCODE_A, Keycode::A},
+ {SDL_SCANCODE_B, Keycode::B},
+ {SDL_SCANCODE_C, Keycode::C},
+ {SDL_SCANCODE_D, Keycode::D},
+ {SDL_SCANCODE_E, Keycode::E},
+ {SDL_SCANCODE_F, Keycode::F},
+ {SDL_SCANCODE_G, Keycode::G},
+ {SDL_SCANCODE_H, Keycode::H},
+ {SDL_SCANCODE_I, Keycode::I},
+ {SDL_SCANCODE_J, Keycode::J},
+ {SDL_SCANCODE_K, Keycode::K},
+ {SDL_SCANCODE_L, Keycode::L},
+ {SDL_SCANCODE_M, Keycode::M},
+ {SDL_SCANCODE_N, Keycode::N},
+ {SDL_SCANCODE_O, Keycode::O},
+ {SDL_SCANCODE_P, Keycode::P},
+ {SDL_SCANCODE_Q, Keycode::Q},
+ {SDL_SCANCODE_R, Keycode::R},
+ {SDL_SCANCODE_S, Keycode::S},
+ {SDL_SCANCODE_T, Keycode::T},
+ {SDL_SCANCODE_U, Keycode::U},
+ {SDL_SCANCODE_V, Keycode::V},
+ {SDL_SCANCODE_W, Keycode::W},
+ {SDL_SCANCODE_X, Keycode::X},
+ {SDL_SCANCODE_Y, Keycode::Y},
+ {SDL_SCANCODE_Z, Keycode::Z},
+ {SDL_SCANCODE_LEFTBRACKET, Keycode::LEFT_BRACKET},
+ {SDL_SCANCODE_BACKSLASH, Keycode::BACKSLASH},
+ {SDL_SCANCODE_RIGHTBRACKET, Keycode::RIGHT_BRACKET},
+ {SDL_SCANCODE_GRAVE, Keycode::GRAVE_ACCENT},
+ {SDL_SCANCODE_ESCAPE, Keycode::ESCAPE},
+ {SDL_SCANCODE_RETURN, Keycode::ENTER},
+ {SDL_SCANCODE_TAB, Keycode::TAB},
+ {SDL_SCANCODE_BACKSPACE, Keycode::BACKSPACE},
+ {SDL_SCANCODE_INSERT, Keycode::INSERT},
+ {SDL_SCANCODE_DELETE, Keycode::DELETE},
+ {SDL_SCANCODE_RIGHT, Keycode::RIGHT},
+ {SDL_SCANCODE_LEFT, Keycode::LEFT},
+ {SDL_SCANCODE_DOWN, Keycode::DOWN},
+ {SDL_SCANCODE_UP, Keycode::UP},
+ {SDL_SCANCODE_PAGEUP, Keycode::PAGE_UP},
+ {SDL_SCANCODE_PAGEDOWN, Keycode::PAGE_DOWN},
+ {SDL_SCANCODE_HOME, Keycode::HOME},
+ {SDL_SCANCODE_END, Keycode::END},
+ {SDL_SCANCODE_CAPSLOCK, Keycode::CAPS_LOCK},
+ {SDL_SCANCODE_SCROLLLOCK, Keycode::SCROLL_LOCK},
+ {SDL_SCANCODE_NUMLOCKCLEAR, Keycode::NUM_LOCK},
+ {SDL_SCANCODE_PRINTSCREEN, Keycode::PRINT_SCREEN},
+ {SDL_SCANCODE_PAUSE, Keycode::PAUSE},
+ {SDL_SCANCODE_F1, Keycode::F1},
+ {SDL_SCANCODE_F2, Keycode::F2},
+ {SDL_SCANCODE_F3, Keycode::F3},
+ {SDL_SCANCODE_F4, Keycode::F4},
+ {SDL_SCANCODE_F5, Keycode::F5},
+ {SDL_SCANCODE_F6, Keycode::F6},
+ {SDL_SCANCODE_F7, Keycode::F7},
+ {SDL_SCANCODE_F8, Keycode::F8},
+ {SDL_SCANCODE_F9, Keycode::F9},
+ {SDL_SCANCODE_F10, Keycode::F10},
+ {SDL_SCANCODE_F11, Keycode::F11},
+ {SDL_SCANCODE_F12, Keycode::F12},
+ {SDL_SCANCODE_KP_0, Keycode::KP0},
+ {SDL_SCANCODE_KP_1, Keycode::KP1},
+ {SDL_SCANCODE_KP_2, Keycode::KP2},
+ {SDL_SCANCODE_KP_3, Keycode::KP3},
+ {SDL_SCANCODE_KP_4, Keycode::KP4},
+ {SDL_SCANCODE_KP_5, Keycode::KP5},
+ {SDL_SCANCODE_KP_6, Keycode::KP6},
+ {SDL_SCANCODE_KP_7, Keycode::KP7},
+ {SDL_SCANCODE_KP_8, Keycode::KP8},
+ {SDL_SCANCODE_KP_9, Keycode::KP9},
+ {SDL_SCANCODE_LSHIFT, Keycode::LEFT_SHIFT},
+ {SDL_SCANCODE_LCTRL, Keycode::LEFT_CONTROL},
+ {SDL_SCANCODE_LALT, Keycode::LEFT_ALT},
+ {SDL_SCANCODE_LGUI, Keycode::LEFT_SUPER},
+ {SDL_SCANCODE_RSHIFT, Keycode::RIGHT_SHIFT},
+ {SDL_SCANCODE_RCTRL, Keycode::RIGHT_CONTROL},
+ {SDL_SCANCODE_RALT, Keycode::RIGHT_ALT},
+ {SDL_SCANCODE_RGUI, Keycode::RIGHT_SUPER},
+ {SDL_SCANCODE_MENU, Keycode::MENU}};
};
} // namespace crepe