aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/facade/Texture.h
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 19:22:24 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 19:22:24 +0100
commit1d303f3a506dc7b6f68edb4af0a2043c4c53ab1e (patch)
tree6881feac4996da15834e85fb56ea3f9d84285189 /src/crepe/facade/Texture.h
parent37f352c20cdf3c972ad99b076bb091f698132312 (diff)
parent30c17c98e54c1534664de08ca3838c40c859d166 (diff)
mege with master
Diffstat (limited to 'src/crepe/facade/Texture.h')
-rw-r--r--src/crepe/facade/Texture.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/crepe/facade/Texture.h b/src/crepe/facade/Texture.h
new file mode 100644
index 0000000..cdacac4
--- /dev/null
+++ b/src/crepe/facade/Texture.h
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <SDL2/SDL_render.h>
+#include <memory>
+
+#include "../Resource.h"
+
+#include "types.h"
+
+namespace crepe {
+
+class Mediator;
+class Asset;
+
+/**
+ * \class Texture
+ * \brief Manages texture loading and properties.
+ *
+ * The Texture class is responsible for loading an image from a source and providing access to
+ * its dimensions. Textures can be used for rendering.
+ */
+class Texture : public Resource {
+
+public:
+ /**
+ * \brief Constructs a Texture from an Asset resource.
+ * \param src Asset with texture data to load.
+ * \param mediator use the SDLContext reference to load the image
+ */
+ Texture(const Asset & src, Mediator & mediator);
+
+ /**
+ * \brief Destroys the Texture instance
+ */
+ ~Texture();
+
+ /**
+ * \brief get width and height of image in pixels
+ * \return pixel size width and height
+ *
+ */
+ const ivec2 & get_size() const noexcept;
+
+ /**
+ * \brief aspect_ratio of image
+ * \return ratio
+ *
+ */
+ const float & get_ratio() const noexcept;
+
+ /**
+ * \brief get the image texture
+ * \return SDL_Texture
+ *
+ */
+ SDL_Texture * get_img() const noexcept;
+
+private:
+ //! The texture of the class from the library
+ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
+
+ // texture size in pixel
+ ivec2 size;
+
+ //! ratio of image
+ float aspect_ratio;
+};
+
+} // namespace crepe