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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 20:35:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 20:35:17 +0100
commite4be73051a68b552c44280bbe9836dd4f02972d8 (patch)
treea2d0dbad0255a9da7c58f74c7479a39fcccd34db /src/crepe/facade/SoundContext.cpp
parent693355f55193cb2ea4c29616073227e37665afc1 (diff)
audio system kinda working
Diffstat (limited to 'src/crepe/facade/SoundContext.cpp')
-rw-r--r--src/crepe/facade/SoundContext.cpp31
1 files changed, 29 insertions, 2 deletions
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index b65dfb2..3e9a3d1 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -6,10 +6,37 @@ using namespace crepe;
SoundContext::SoundContext() {
dbg_trace();
- engine.init();
+ this->engine.init();
+ this->engine.setMaxActiveVoiceCount(this->config.audio.voices);
}
SoundContext::~SoundContext() {
dbg_trace();
- engine.deinit();
+ this->engine.deinit();
}
+
+Sound::Handle SoundContext::play(Sound & resource) {
+ return {
+ .handle = this->engine.play(resource.sample, this->default_volume),
+ };
+}
+
+void SoundContext::stop(Sound::Handle & handle) {
+ this->engine.stop(handle.handle);
+}
+
+void SoundContext::set_volume(Sound & resource, Sound::Handle & handle, float volume) {
+ this->engine.setVolume(handle.handle, volume);
+ this->default_volume = volume;
+}
+
+void SoundContext::set_loop(Sound & resource, Sound::Handle & handle, bool loop) {
+ this->engine.setLooping(handle.handle, loop);
+}
+
+bool SoundContext::get_playing(Sound::Handle & handle) {
+ // See Soloud::stopVoice_internal in soloud/src/core/soloud_core_voiceops.cpp for why this is
+ // the correct method to use here (samples are currently never paused)
+ return this->engine.isValidVoiceHandle(handle.handle);
+}
+